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javascript - THREE.JS 从 blender 中导出 JSON 模型(包括纹理)

转载 作者:数据小太阳 更新时间:2023-10-29 04:17:16 25 4
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我正在使用 mrdoob Blender 导出插件 (io_mesh_threejs) 导出到三个 JS,但导出的 .js 或 .dae 对象不包含对纹理贴图文件的任何引用。我需要用特殊的方式导出对象吗?或者,是否有一种特殊的方法需要将 map 应用于 Blender 2.65 中的对象,以便导出器包含它。最后,如果没有办法,我可以在JS文件中手动添加贴图吗?


导出前的搅拌器

enter image description here


导出的 JSON 对象(不引用纹理)

{

"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.65 Exporter",
"vertices" : 8,
"faces" : 6,
"normals" : 8,
"colors" : 0,
"uvs" : [4],
"materials" : 1,
"morphTargets" : 0,
"bones" : 0
},

"scale" : 1.000000,

"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "Material",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],

"vertices" : [1,-0.988938,-1,1,-0.988938,1,-1,-0.988938,1,-1,-0.988938,-1,1,1.01106,-0.999999,0.999999,1.01106,1,-1,1.01106,1,-1,1.01106,-1],

"morphTargets" : [],

"normals" : [0.577349,-0.577349,-0.577349,0.577349,-0.577349,0.577349,-0.577349,-0.577349,0.577349,-0.577349,-0.577349,-0.577349,0.577349,0.577349,-0.577349,-0.577349,0.577349,-0.577349,-0.577349,0.577349,0.577349,0.577349,0.577349,0.577349],

"colors" : [],

"uvs" : [[1,-0,1,1,0,1,-0,0]],

"faces" : [43,0,1,2,3,0,0,1,2,3,0,1,2,3,43,4,7,6,5,0,0,1,2,3,4,5,6,7,43,0,4,5,1,0,0,1,2,3,0,4,7,1,43,1,5,6,2,0,0,1,2,3,1,7,6,2,43,2,6,7,3,0,0,1,2,3,2,6,5,3,43,4,0,3,7,0,2,3,0,1,4,0,3,5],

"bones" : [],

"skinIndices" : [],

"skinWeights" : [],

"animation" : {}


}

加载 JSON 对象的代码

var object;
var loader = new THREE.JSONLoader();

loader.load( "./quirk_logo.js", function(geometry, materials) {
var material = new THREE.MeshFaceMaterial(materials);
object = new THREE.Mesh(geometry, materials);

object.scale.set(1, 1, 1);
scene.add(object)
render();
});

最佳答案

我认为您可以先将模型从 Blender 导出到 .obj,然后按照本教程的其余部分获取正确的 .json 模型。
http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html

关于javascript - THREE.JS 从 blender 中导出 JSON 模型(包括纹理),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15246598/

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