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opengl - 为什么 glDrawArrays 因 GL_INVALID_OPERATION 而失败?

转载 作者:数据小太阳 更新时间:2023-10-29 03:27:53 34 4
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我正在使用 OpenGL 绘制一个矩形,我正在使用 golang 进行绘制。

我暂时不使用红、绿、蓝参数。

var vertices = []float64{ 
-1.0, -1.0, 0.0, // V1 - bottom left
-1.0, 1.0, 0.0, // V2 - top left
1.0, -1.0, 0.0, // V3 - bottom right
1.0, 1.0, 0.0, // V4 - top right
}

func DisplayWrite(red []byte, green []byte, blue []byte) {
const GL_TRUE = 1
const GL_FALSE = 0
const GL_FLOAT = 0x1406
const GL_VERTEX_ARRAY = 0x8074
const GL_TRIANGLE_STRIP = 0x0005
C.glLoadIdentity();
chkGlErr("glLoadIdentity")
C.glTranslatef(0.0, 0.0, -5.0);
chkGlErr("glTranslatef")
C.glEnableClientState(GL_VERTEX_ARRAY);
chkGlErr("glEnableClientState")
C.glColor4f(1.0, 1.0, 1.0, 1.0);
chkGlErr("glColor4f")
C.glVertexPointer(3, GL_FLOAT, 0, (unsafe.Pointer)(&vertices));
chkGlErr("glVertexPointer")
C.glDrawArrays(GL_TRIANGLE_STRIP, 0, (C.GLsizei)(len(vertices) / 3));
chkGlErr("glDrawArrays")
C.glDisableClientState(GL_VERTEX_ARRAY);
chkGlErr("glDisableClientState")
const GL_UNSIGNED_BYTE = 0x1401
//C.glDrawPixels(Width, Height, GL_RED, GL_UNSIGNED_BYTE, &red[0])
//C.glDrawPixels(Width, Height, GL_GREEN, GL_UNSIGNED_BYTE, &green[0])
//C.glDrawPixels(Width, Height, GL_GREEN, GL_UNSIGNED_BYTE, &blue[0])
}

问题是当我这样调用 glDrawArrays 时:

C.glDrawArrays(GL_TRIANGLE_STRIP, 0, (C.GLsizei)(len(vertices) / 3));

它什么也没画,错误是 GL_INVALID_OPERATION。我画东西的方式有问题吗?

这是设置部分:

func DisplayInit() DispInitStatus {
//(EGL and OpenGL ES initialization codes...)

C.glViewport(0, 0, (C.GLsizei)(dWidth), (C.GLsizei)(dHeight));
chkGlErr("glViewport")
C.glMatrixMode(GL_PROJECTION);
chkGlErr("glMatrixMode")
C.glLoadIdentity();
chkGlErr("glLoadIdentity")

makeFrustum(45.0, (float64)(dWidth) / (float64)(dHeight), 0.1, 100.0)

C.glMatrixMode(GL_MODELVIEW);
chkGlErr("glMatrixMode")
C.glLoadIdentity();
chkGlErr("glLoadIdentity")

//C.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
//chkGlErr("glHint")
C.glClearColor(1.0, 0.0, 0.0, 1.0);
chkGlErr("glClearColor")
C.glClear(GL_COLOR_BUFFER_BIT);
chkGlErr("glClear")
fmt.Println("EGL/GLES is now ready")
return Disp_Ok
//No error with these.
}

和主要功能

(DisplayUpdate 执行 glFlush 和 eglSwapBuffers。它可以正常工作。)

func main() {
runtime.LockOSThread()
DisplayInit()
red := make([]byte, dWidth*dHeight)
gre := make([]byte, dWidth*dHeight)
blu := make([]byte, dWidth*dHeight)
DisplayWrite(red, gre, blu)
DisplayUpdate()
for {
}
}

我用谷歌搜索并找到了这个:

Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

我尝试像上面那样使用 runtime.LockOSThread(),但仍然不起作用。

添加:添加了 makeFrustum。

func makeFrustum(fovY, aspectRatio, front, back float64) {
tangent := math.Tan(fovY / 2 * (3.14159265 / 180.0)); // tangent of half fovY
height := front * tangent; // half height of near plane
width := height * aspectRatio; // half width of near plane
// params: left, right, bottom, top, near, far
C.glFrustumf((C.GLfloat)(-width), (C.GLfloat)(width), (C.GLfloat)(-height), (C.GLfloat)(height), (C.GLfloat)(front), (C.GLfloat)(back));
chkGlErr("glFrustumf")
}

这也不会导致错误。

这与 gluPerspective 的作用相同。

https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml

最佳答案

C.glEnableClientState(GL_VERTEX_ARRAY);
C.glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (unsafe.Pointer)(&vertices));

glVertexPointerglVertexAttribPointer 不是同一个函数。如果您使用的是旧的“客户端状态”顶点数组,那么您的意思是 glVertexPointerglVertexAttribPointer 用于进行基于着色器的渲染。

关于opengl - 为什么 glDrawArrays 因 GL_INVALID_OPERATION 而失败?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34567190/

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