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dart - 将小部件与状态分开

转载 作者:IT王子 更新时间:2023-10-29 06:40:24 25 4
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我有下面的工作正常,用于获取当前位置并显示它:

import 'package:flutter/material.dart';
import 'package:location/location.dart';
import 'package:flutter/services.dart';
import 'package:simple_permissions/simple_permissions.dart';
import 'babies.dart';

class LocationState extends State {

String _location_text;

Location _location = new Location();
Map<String, double> _currentLocation;

String error;

@override
void initState() {
super.initState();

setState(() {
_location_text = 'Clik to update location';
});

}

// Platform messages are asynchronous, so we initialize in an async method.
_getLocation() async {
Map<String, double> location;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
await SimplePermissions.requestPermission(Permission.AccessFineLocation);
location = await _location.getLocation();
error = null;
} on PlatformException catch (e) {
if (e.code == 'PERMISSION_DENIED') {
error = 'Permission denied';
} else if (e.code == 'PERMISSION_DENIED_NEVER_ASK') {
error =
'Permission denied - please ask the user to enable it from the app settings';
}
location = null;
}
print("error $error");

setState(() {
_currentLocation = location;
_location_text = ('${_currentLocation["latitude"]}, ${_currentLocation["longitude"]}' ?? 'Grant location Access');
print(_currentLocation);
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Baby Name Votes')),
body: _buildBody(context),
);
}

Widget _buildBody(BuildContext context) {
return
Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0),
child: Column(
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey),
borderRadius: BorderRadius.circular(5.0),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ButtonTheme.bar(
child: ButtonBar(
children: <Widget>[
Text.rich(
TextSpan(text: '$_location_text'),
),
FlatButton(
child: const Icon(Icons.my_location),
onPressed: () {
_getLocation();
var alt = _currentLocation["latitude"];
print(
"my $alt at location is: $_currentLocation");
},
)
])
),

]),
),
],
),
),
Expanded(
child: MyCustomListViewWidget(),
),
],
);
}
}

我想将小部件简化为:

  Widget _buildBody(BuildContext context) {
return
Column(
children: <Widget>[
MyLocationWidget(),
Expanded(child: MyCustomListViewWidget(),),
],
);
}

所以,我编写了如下所示的 MyLocationWidget,但是遇到了一个问题,即对于与 state 相关的所有函数/参数,都出现了 undefined name 的错误_getLocation()$_currentLocation$_location_text:

import 'package:flutter/material.dart';
import 'location.dart';

class MyLocationWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
// TODO: implement build
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0),
child: Column(
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey),
borderRadius: BorderRadius.circular(5.0),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ButtonTheme.bar(
child: ButtonBar(
children: <Widget>[
Text.rich(
TextSpan(text: '$_location_text'),
),
FlatButton(
child: const Icon(Icons.my_location),
onPressed: () {
_getLocation();
var alt = _currentLocation["latitude"];
print(
"my $alt at location is: $_currentLocation");
},
)
])
),

]),
),
],
),
);
}
}

所以,我的问题是如何在自定义小部件中定义这些变量,以便它们与 state

顺利交换数据

最佳答案

发送点击回调的解决方案:

class MyLocationWidget extends StatelessWidget {
MyLocationWidget(this.clickCallback);
final VoidCallback clickCallback;

//...

FlatButton(
child: const Icon(Icons.my_location),
onPressed: () {
clickCallback();
},

创建小部件 - MyLocationWidget(_getLocation)

但是对于 _currentLocation 来说会稍微困难一些。对于这种情况,我会使用 Stream

更新

考虑到 VoidCallbackTextEditingController,完整的解决方案是:

小部件:

import 'package:flutter/material.dart';

class LocationCapture extends StatelessWidget {
LocationCapture(this.clickCallback, this.tc);
final TextEditingController tc;
final VoidCallback clickCallback;

@override
Widget build(BuildContext context) {
return
return Row(
textDirection: TextDirection.rtl, // <= This important
children: <Widget>[
FlatButton(
child: const Icon(Icons.my_location),
onPressed: () => clickCallback(),
),
Expanded(child: TextField(
controller: tc,
enabled: false,
textAlign: TextAlign.center,
decoration: InputDecoration.collapsed(hintText: "")
))
],
);
}
}

状态:

import 'package:flutter/material.dart';
import 'package:location/location.dart';
import 'package:flutter/services.dart';
import 'package:simple_permissions/simple_permissions.dart';
import 'package:baby_names/Widgets/babies.dart';
import 'package:baby_names/Widgets/location.dart';

class LocationState extends State {

final myController = TextEditingController();
Location _location = new Location();
Map<String, double> _currentLocation;

String error;

_getLocation() async {
Map<String, double> location;
try {
await SimplePermissions.requestPermission(Permission.AccessFineLocation);
location = await _location.getLocation();
error = null;
} on PlatformException catch (e) {
if (e.code == 'PERMISSION_DENIED') {
error = 'Permission denied';
} else if (e.code == 'PERMISSION_DENIED_NEVER_ASK') {
error =
'Permission denied - please ask the user to enable it from the app settings';
}
location = null;
}
print("error $error");

setState(() {
_currentLocation = location;
update_controller(_currentLocation);
print(_currentLocation);
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Baby Name Votes')),
body: _buildBody(context),
);
}

Widget _buildBody(BuildContext context) {
return
Column(
children: <Widget>[
LocationCapture(_getLocation, myController),
Expanded(
child: BabiesVotes(),
),
],
);
}

void update_controller(Map<String, double> currentLocation) {
myController.text = ('${_currentLocation["latitude"]}, ${_currentLocation["longitude"]}' ?? 'Grant location Access');
}
}

关于dart - 将小部件与状态分开,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53890454/

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