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保存动画 Gif 时 iOS 颜色不正确

转载 作者:IT王子 更新时间:2023-10-29 05:36:34 24 4
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我遇到了这个非常奇怪的问题。我正在从 UIImages 创建动画 gif,大多数时候它们都是正确的。然而,当我开始使用更大尺寸的图像时,我的颜色开始消失。例如,如果我使用不超过 10 种颜色的 4 帧 32 x 32 像素图像就没问题。如果我将同一图像缩放到 832 x 832,我会失去粉红色,棕色变成绿色。

@1x 32 x 32

enter image description here

@10x 320 x 320

enter image description here

@26x 832 x 832

enter image description here

这是我用来创建 gif 的代码...

var kFrameCount = 0

for smdLayer in drawingToUse!.layers{
if !smdLayer.hidden {
kFrameCount += 1
}
}

let loopingProperty = [String(kCGImagePropertyGIFLoopCount): 0]
let fileProperties: [String: AnyObject] = [String(kCGImagePropertyGIFDictionary): loopingProperty as AnyObject];

let frameProperty = [String(kCGImagePropertyGIFDelayTime): Float(speedLabel.text!)!]
let frameProperties: [String: AnyObject] = [String(kCGImagePropertyGIFDictionary): frameProperty as AnyObject];

let documentsDirectoryPath = "file://\(NSTemporaryDirectory())"

if let documentsDirectoryURL = URL(string: documentsDirectoryPath){

let fileURL = documentsDirectoryURL.appendingPathComponent("\(drawing.name)\(getScaleString()).gif")
let destination = CGImageDestinationCreateWithURL(fileURL as CFURL, kUTTypeGIF, kFrameCount, nil)!

CGImageDestinationSetProperties(destination, fileProperties as CFDictionary);

for smdLayer in drawingToUse!.layers{

if !smdLayer.hidden{

let image = UIImage(smdLayer: smdLayer, alphaBlend: useAlphaLayers, backgroundColor: backgroundColorButton.backgroundColor!, scale: scale)
CGImageDestinationAddImage(destination, image.cgImage!, frameProperties as CFDictionary)
}
}

if (!CGImageDestinationFinalize(destination)) {
print("failed to finalize image destination")
}
}

我在调用 CGImageDestinationAddImage(destination, image.cgImage!, frameProperties as CFDictionary) 之前设置了一个断点,图像非常好,颜色正确。我希望有人知道我错过了什么。

更新

这是一个示例项目。请注意,虽然它在预览中没有动画,但它正在保存动画 gif 并且我在控制台中注销了图像的位置。

https://www.dropbox.com/s/pb52awaj8w3amyz/gifTest.zip?dl=0

最佳答案

似乎关闭全局颜色图可以解决问题:

let loopingProperty: [String: AnyObject] = [
kCGImagePropertyGIFLoopCount as String: 0 as NSNumber,
kCGImagePropertyGIFHasGlobalColorMap as String: false as NSNumber
]

请注意,与 PNG 不同,GIF 只能使用 256 色贴图,没有透明度。对于动画 GIF,可以有全局或每帧颜色图。

不幸的是,Core Graphics 不允许我们直接使用颜色图,因此在编码 GIF 时会有一些自动颜色转换。

看来关掉全局色图就可以了。此外,使用 kCGImagePropertyGIFImageColorMap 为每一帧显式设置颜色映射也可能有效。

由于这似乎不能可靠地工作,让我们为每一帧创建我们自己的颜色图:

struct Color : Hashable {
let red: UInt8
let green: UInt8
let blue: UInt8

var hashValue: Int {
return Int(red) + Int(green) + Int(blue)
}

public static func ==(lhs: Color, rhs: Color) -> Bool {
return [lhs.red, lhs.green, lhs.blue] == [rhs.red, rhs.green, rhs.blue]
}
}

struct ColorMap {
var colors = Set<Color>()

var exported: Data {
let data = Array(colors)
.map { [$0.red, $0.green, $0.blue] }
.joined()

return Data(bytes: Array(data))
}
}

现在让我们更新我们的方法:

func getScaledImages(_ scale: Int) -> [(CGImage, ColorMap)] {
var sourceImages = [UIImage]()
var result: [(CGImage, ColorMap)] = []

...

var colorMap = ColorMap()
let pixelData = imageRef.dataProvider!.data
let rawData: UnsafePointer<UInt8> = CFDataGetBytePtr(pixelData)

for y in 0 ..< imageRef.height{
for _ in 0 ..< scale {
for x in 0 ..< imageRef.width{
let offset = y * imageRef.width * 4 + x * 4

let color = Color(red: rawData[offset], green: rawData[offset + 1], blue: rawData[offset + 2])
colorMap.colors.insert(color)

for _ in 0 ..< scale {
pixelPointer[byteIndex] = rawData[offset]
pixelPointer[byteIndex+1] = rawData[offset+1]
pixelPointer[byteIndex+2] = rawData[offset+2]
pixelPointer[byteIndex+3] = rawData[offset+3]

byteIndex += 4
}
}
}
}

let cgImage = context.makeImage()!
result.append((cgImage, colorMap))

func createAnimatedGifFromImages(_ images: [(CGImage, ColorMap)]) -> URL {

...

for (image, colorMap) in images {
let frameProperties: [String: AnyObject] = [
String(kCGImagePropertyGIFDelayTime): 0.2 as NSNumber,
String(kCGImagePropertyGIFImageColorMap): colorMap.exported as NSData
]

let properties: [String: AnyObject] = [
String(kCGImagePropertyGIFDictionary): frameProperties as AnyObject
];

CGImageDestinationAddImage(destination, image, properties as CFDictionary);
}

当然,这只有在颜色数少于 256 时才有效。我真的会推荐一个可以正确处理颜色转换的自定义 GIF 库。

关于保存动画 Gif 时 iOS 颜色不正确,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44960714/

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