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我知道有 3 种类型的范围:范围、步幅和间隔。
var closed:ClosedInterval = 1.2...5.0
var half_open:HalfOpenInterval = 1.2..<5.0
swift 中的间隔是什么?它们的使用示例是什么?
http://en.wikipedia.org/wiki/Interval_(mathematics)
编辑:这是 beta 5 xcode 6 发行说明所说的:
• 可比较值的区间,可以有效地检查包含。间隔是用于 switch 语句和 ~= 运算符中的模式匹配。
最佳答案
我认为这是离开这项工作的最佳场所。
更新: I have redone this in my "Swiftwater" series (Link to the series entry on my Web site).
由于 Apple 在描述 Ranges 和 Intervals 方面做得如此糟糕,我正在一个大的 Playground 上研究它们(这就是我做这件事的方式)。我想我应该分段离开这里的 Playground 。
这也是获得更正和同行评审的好方法,因为我宁愿理解事物并正确地做它们,也不愿成为某种“ Nerd 之神”。我经常把事情弄错,做出错误的假设。同行评审对此非常有用。
此外,我认为这是一项公共(public)服务,因为极客最喜欢的事情莫过于告诉其他极客他们错了。不,不用谢我。我会在天堂得到我的奖赏。
无论如何,这是今天的 Playground 。这就是指定它们。在接下来的几天里,我将只粘贴 Playground 的后续部分。
注意字符串 Intervals。稍后我会和他们一起玩。
我还将尝试创建可以递增的类,看看它们是否可以用作范围值。
更新: 我现在已经了解了基本用法。看起来好像多字符串区间在未定义的区域中。我将针对它提出 RADAR 问题,看看 Apple 怎么说。
更新2: This answer涵盖字符串间隔奇数。
更新3:我为 Swift 3 更新了它。
更新4:我为 Swift 4 更新了它。我仍然需要做更多测试,但我认为这没问题。
您应该打开 Assistant Editor(控制台),这样您就可以看到所有 print() 语句的结果(它们并不总是显示在 for 循环的 gutter 中)。
// PART 1: SPECIFYING RANGES AND INTERVALS
// 1.1: RANGES
// First, we look at the Range type. Ranges are designed for incrementing. They have to be scalar (incrementable, usually, integers).
// Ranges always represent internally as min..<max When you do an inclusive range, it will represent internally as min..<max+1
let range1:CountableRange<Int> = 0..<10 /* This contains 0,1,2,3,4,5,6,7,8,9 */
let range2:CountableRange = 0..<10 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range3 = 0..<10 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range4:CountableClosedRange<Int> = 0...9 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range5:CountableClosedRange = 0...9 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range6 = 0...9 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
// let range7:Range<Float> = 0..<10 /* This is an error. Floats can't be incremented. */
// let range8:Range = 0.0...9.0 /* This is also an error. */
// let range9:Range<String> = "0"..."9" /* This is an error. Even though these are strings in sequence, they can't be incremented. */
// 1.2: INTERVALS
// Next, let's look at the Interval type. Intervals represent spreads of values, and can be non-integer types.
// 1.2.1: TYPES OF INTERVALS
// 1.2.1.1: CLOSED
// Closed intervals
let closed1:ClosedRange<Int> = 1...5 /* This represents 1,2,3,4,5 */
let closed2:ClosedRange = 3...7 /* This represents 3,4,5,6,7 */
// let closed3:ClosedInterval = 3..<8 /* This is an error. You can't specify a closed interval with an open operator. */
let closed4 = 3...7 /* This is not an Interval. It is a Range. */
let closed5 = 3..<8 /* This is not an Interval. It is a Range. */
let closed6Float:ClosedRange<Float> = 2...9 /* This represents 2.0 -> 9.0 as a continuous range. */
let closed7Double = 2.0...9.0 /* This represents 2.0 -> 9.0 as a continuous range. Specifying as a Double makes it an Interval. */
// String Intervals
// These are odd. Looks like it is using the ASCII values. I should experiment with Unicode, and see where we go...
let aThroughFClosed:ClosedRange<String> = "A"..."F"
let dThroughQClosed:ClosedRange = "D"..."Q"
let mThroughSClosed:ClosedRange = "M"..."S"
let tThroughWClosed:ClosedRange = "T"..."W"
let whiskeyTangoFoxtrot1 = "QED"..."WTF" /* Not sure what will happen when I start working with this... */
// 1.2.1.2: HALF-OPEN
// Half-open intervals can only be open in the last value. The first value is inclusive.
let afopen1:Range<Int> = 5..<10 /* This represents 5,6,7,8,9 */
let afopen2:Range<Int> = 7..<20 /* This represents 7,8,9,10,11,12,13,14,15,16,17,18,19 */
let afopenFloat1:Range<Float> = 2..<9 /* This represents 2.0 < 9.0 as a continuous range. */
let afopenFloat2:Range<Float> = 7..<13 /* This represents 7.0 < 13.0 as a continuous range. */
// let afopen3:HalfOpenInterval<Int> = 5>..10 /* This is an error. You can't have half-open intervals open on the bottom. */
// let afopenFloat3:HalfOpenInterval<Float> = 2...9 /* This is an error. You can't specify a half open as a closed. */
let aThroughHHalfOpen:Range<String> = "A"..<"H"
let dThroughRHalfOpen:Range = "D"..<"R"
let mThroughTHalfOpen:Range = "M"..<"T"
let tThroughXHalfOpen:Range = "T"..<"X"
let whiskeyTangoFoxtrot2 = "QED"..<"WTF"
// 1.2.2: CLAMPING
// Clamping is basically the same as a set intersect. It selects the highest low value as the start, and the lowest high value as the end.
// You can clamp intervals, but not ranges.
let clampedValue1 = closed2.clamped ( to: closed1 ) /* This represents 3,4,5 */
let clampedValue2 = afopen2.clamped ( to: afopen1 ) /* This represents 7,8,9 */
// let clampedValue3 = closed2.clamped ( to: afopen1 ) /* This is an error. You can't mix interval types. */
// let clampedValue4 = afopenFloat2.clamped ( to: afopen1 ) /* This is an error. You can't clamp mixed types. */
// let clampedValue5 = closed4.clamped ( to: closed1 ) /* This is an error. Ranges can't clamp. */
let clampedString1 = dThroughQClosed.clamped ( to: aThroughFClosed ) /* This represents "D"..."F" */
let clampedString2 = aThroughFClosed.clamped ( to: dThroughQClosed ) /* This represents "D"..."F" */
let clampedString3 = mThroughSClosed.clamped ( to: dThroughQClosed ) /* This represents "M"..."Q" */
let clampedString4 = tThroughWClosed.clamped ( to: dThroughQClosed ) /* This represents "Q"..."Q" */
let clampedString5 = tThroughWClosed.clamped ( to: aThroughFClosed ) /* This represents "F"..."F" */
let clampedString6 = dThroughRHalfOpen.clamped ( to: aThroughHHalfOpen ) /* This represents "D"..<"G" */
let clampedString7 = aThroughHHalfOpen.clamped ( to: dThroughRHalfOpen ) /* This represents "D"..<"H" */
let clampedString8 = mThroughTHalfOpen.clamped ( to: dThroughRHalfOpen ) /* This represents "M"..<"R" */
let clampedString9 = tThroughXHalfOpen.clamped ( to: dThroughRHalfOpen ) /* This represents "R"..<"R" */
let clampedString0 = tThroughXHalfOpen.clamped ( to: aThroughHHalfOpen ) /* This represents "H"..<"H" (Not exactly sure why) */
// PART 2: USING RANGES AND INTERVALS
// 2.1 USING RANGES
// 2.1.1 RANGES AS LOOP ITERATORS
// The main use for ranges is cheap iterators for loops. They are easy to specify, and easy to use.
// A standard iterator
for i in range1 { print ( "Loop Iteration \(i)" ) }
// You can use the wildcard if you don't care about the actual iterator value.
for _ in range1 { print ( "Another Loop Iteration." ) }
// 2.2: USING INTERVALS
// Intervals are used for purposes of comparison and value matching.
// 2.2.1: INTEGER INTERVALS
// This is an error. You can't iterate Intervals.
// for i in closed1 { print ( "Loop Iteration \(i)" ) }
// 2.2.1.1 INTEGER INTERVALS AS SWITCH TESTS
// Use Intervals in switch statements to specify a range of possible values (a "catchbasket").
var testValue1 = 1
switch ( testValue1 )
{
// This is an error. You can't match against Ranges.
// case closed4:
// print ( "In range!" )
// This is an error. The Interval is a Double, but the test is an Int.
// case closed7Double:
// print ( "In closed7Double" )
case closed1:
print ( "In closed1." ) /* This will catch the value. */
default:
print ( "In catchall." )
}
switch ( testValue1 ) /* This will test against the interval of 3 -> 5 */
{
case clampedValue1:
print ( "In clampedValue1." )
default:
print ( "In catchall." ) /* Since it is not in the clamped interval, we fall into the catchall. */
}
// We try it with 3 as the value.
testValue1 = 3
switch ( testValue1 )
{
case closed1:
print ( "In closed1." ) /* This will catch the value again. */
default:
print ( "In catchall." )
}
switch ( testValue1 )
{
case clampedValue1:
print ( "In clampedValue1." ) /* Now that the test value is in the interval window, we catch it here. */
default:
print ( "In catchall." )
}
// This is a logical error (but not flagged by the compiler, so it counts as a "gotcha"). The two intervals have overlapping ranges.
// You are allowed to specify intervals that overlap, but only the first "hit" will count.
switch ( testValue1 )
{
case closed1: /* This will catch all numbers between 1 and 5. */
print ( "In closed1." ) /* This will catch the value, even though it also falls into the next one. */
case clampedValue1: /* This will not catch any numbers, as the interval is 3,4,5. */
print ( "In clampedValue1." )
default:
print ( "In catchall." )
}
// If we switch the two tests, then the clampedValue1 test is the hit.
switch ( testValue1 )
{
case clampedValue1:
print ( "In clampedValue1." ) /* This will catch the value, even though it also falls into the next one. */
case closed1:
print ( "In closed1." )
default:
print ( "In catchall." )
}
// However, in this one, the second test will hit, because 1 is not in the first interval.
testValue1 = 1
switch ( testValue1 )
{
case clampedValue1:
print ( "In clampedValue1." )
case closed1:
print ( "In closed1." ) /* You sunk my battleship! */
default:
print ( "In catchall." )
}
// 2.2.1.2 INTEGER INTERVALS AS BOOLEAN TESTS
// You test by using the Interval.contains() method.
if ( closed1.contains ( testValue1 ) )
{
print ( "We gots us a match!" )
}
if ( !clampedValue1.contains ( testValue1 ) )
{
print ( "We gots us a mismatch!" )
}
// 2.2.2: FLOATING POINT INTERVALS
// 2.2.2.1: FLOATING POINT INTERVALS AS SWITCH TESTS
var testValue2:Float = 2.0
switch ( testValue2 )
{
// This is an error. You can't compare against other types.
// case closed1:
// print ( "In closed1." )
case afopenFloat1: /* This will catch the value, as it is within the interval range. */
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 7.0
switch ( testValue2 )
{
case afopenFloat1: /* This will catch it, even though it is also in the next test range. */
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 8.999999 /* NOTE: Look at the displayed value. */
switch ( testValue2 )
{
case afopenFloat1: /* This will catch it. */
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
// This illustrates a precision "gotcha." Note what happens when we add one more "9" to the end.
testValue2 = 8.9999999
switch ( testValue2 )
{
case afopenFloat1:
print ( "In the range of 2..<9!" )
case afopenFloat2: /* This will catch it, even though the number is "less" than 9.0. */
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 9.0
switch ( testValue2 )
{
case afopenFloat1: /* This will not catch it, as the value needs to be LESS than 9.0 to match. */
print ( "In the range of 2..<9!" )
case closed6Float:
print ( "In the range of 2...9!" ) /* This will catch the value, as it is within the closed interval range. */
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 9.00001
switch ( testValue2 )
{
// This is an error. The Interval is a ClosedInterval<Double>, but the test value is a Float
// case closed7Double:
// print ( "In closed7Double" )
case afopenFloat1: /* This will not catch it, as the value needs to be LESS than 9.0 to match. */
print ( "In the range of 2..<9!" )
case closed6Float:
print ( "In the range of 2...9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" ) /* This will catch the value, as it is within the interval range. */
default:
print ( "In catchall." )
}
testValue2 = 1.0
switch ( testValue2 )
{
case afopenFloat1:
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default: /* Since neither of the above intervals has this value, we get it. */
print ( "In catchall." )
}
// Test with a Double (not a Float).
var testValue2Double:Double = 2.0
switch ( testValue2Double )
{
case closed7Double: /* This will catch it. */
print ( "In closed7Double" )
default:
print ( "In catchall." )
}
testValue2Double = 1.999999999999999 /* There is enough precision to make this just less than 2.0 */
switch ( testValue2Double )
{
case closed7Double:
print ( "In closed7Double" )
default: /* This will catch it. */
print ( "In catchall." )
}
// 2.2.2.2 FLOATING POINT INTERVALS AS BOOLEAN TESTS
testValue2 = 2.345
if ( afopenFloat1.contains ( testValue2 ) )
{
print ( "We gots us a match!" )
}
if ( !afopenFloat2.contains ( testValue2 ) )
{
print ( "We gots us a mismatch!" )
}
// 2.2.3: STRING INTERVALS
// String intervals are weird. Just sayin'...
// 2.2.3.1: STRING INTERVALS AS SWITCH TESTS
var testValue3:String = "B"
switch ( testValue3 )
{
case aThroughFClosed: /* This will catch it. */
print ( "In A...F." )
default:
print ( "In catchall." )
}
// Looks like the test is only on the first letter.
testValue3 = "Badz-Maru"
switch ( testValue3 )
{
case aThroughFClosed: /* This will catch it. */
print ( "In A...F." )
default:
print ( "In catchall." )
}
testValue3 = "\tBadz-Maru" /* If we add a tab character to the start of the string, then the first test will fail. */
switch ( testValue3 )
{
case aThroughFClosed:
print ( "In A...F." )
default: /* This will catch it. */
print ( "In catchall." )
}
// Now, we'll get really strange. Let's look at our multi-character intervals...
testValue3 = "W"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* This catches it. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "T"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* This catches it. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "F"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2:
print ( "WTF, dude?" )
default: /* However, in this case, it falls through to default. */
print ( "In catchall." )
}
testValue3 = "WT"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "WT" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "WTF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2:
print ( "WTF, dude?" )
default: /* "WTF" is not caught. */
print ( "In catchall." )
}
testValue3 = "QED"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "QED" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "QTF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "QTF" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "QSF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "QSF" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "QAF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2:
print ( "WTF, dude?" )
default: /* QAF falls through. */
print ( "In catchall." )
}
// Basically, I don't think we should use multi-character strings in intervals. The behavior seems undefined.
// PART 3: STRIDES
// Strides are sort of a Range. They are mostly used to iterate for loops. Use a stride to iterate in "jumps," or to iterate backwards (Ranges cannot be defined in reverse).
let randallFlagg:StrideTo<Int> = stride ( from: 0, to: 6, by: 3 ) /* StrideTo is a "half open" Range. It does not include the last value. */
for i1 in randallFlagg
{
print ( "i1 is \(i1)" )
}
let aragorn:StrideThrough<Int> = stride ( from: 0, through: 6, by: 3 ) /* StrideThrough is a "closed" Range, which includes the last value. */
for i2 in aragorn
{
print ( "i2 is \(i2)" )
}
// We can also use Strides to iterate backwards.
let frodo:StrideThrough<Int> = stride ( from: 6, through: 0, by: -3 )
for i3 in frodo
{
print ( "i3 is \(i3)" )
}
// You can implicitly type the strides.
let bubbaThrough = stride ( from: 1, through: 5, by: 1 )
for bub in bubbaThrough
{
print( "Bubba be \(bub)" )
}
let bubbaTo = stride ( from: 0, to: 5, by: 2 )
for bub in bubbaTo
{
print( "Bubba be \(bub)" )
}
// Strides are often defined directly in the loop declarations.
for bub in stride ( from: 6, through: 0, by: -2 )
{
print( "Bubba be \(bub)" )
}
// You can define a nonsensical stride, but it won't result in any loop executions.
let bubbaBad = stride ( from: 0, to: 5, by: -2 )
for bub in bubbaBad
{
print( "Bubba be bad: \(bub)" )
}
// One advantage of Strides, is that you can increment in floating point steps.
let strideFloat:StrideTo<Float> = stride ( from: Float(0), to: 5, by: 2.1 )
for i4 in strideFloat
{
print( "i4 is \(i4)" )
}
// These are the basics of the Range, Interval and Stride types, but there's a lot more depth to this rabbit hole...
// PART 4: Range Generators (SequenceType)
// Range generators are basically iterators. Iterable classes can spit out a generator, which is basically a disposable iterator.
// This example came from here: http://schani.wordpress.com/2014/06/03/playing-with-swift/
let arr = [1, 2, 3]
for x in arr
{
print ( x )
}
// Which is really...
var arrGen = arr.makeIterator()
while let x = arrGen.next()
{
print ( x )
}
// Try the same thing with a dictionary.
let uncleBobIsCool = [ "A":1, "B":2, "C":3, "D":4, "E":5 ]
for x in uncleBobIsCool
{
print ( x )
}
var dictGen = uncleBobIsCool.makeIterator()
while let x = dictGen.next()
{
print ( x )
}
// This is an example I plucked from here: http://sketchytech.blogspot.com/2014/08/swift-adopt-sequence-protocol-and-use.html
// This shows how to create a simple struct-based iterator.
// SequenceType is a struct (not a class), and requires a GeneratorType-based struct as a typealias
struct MySequence:Sequence
{
var x, y, length:Int // These are the hypothetical struct data members.
// The SequenceType protocol dictates that we have a generate() method that emits a GeneratorType-based struct.
// Swift is kinda cool, in that you can define a typealias as a required prototype component.
typealias GeneratorType = MyGenerator
// This function instantiates a generator object, and returns that.
// Since this is a struct, the object is a struct, and is returned by value.
// That means that this object will not be affected by the iterator.
func makeIterator() -> GeneratorType
{
// Length indicates how many iterations will be allowed.
// The other two parameters are the starting values of the data members.
return MyGenerator ( x:x, y:y, length:length )
}
mutating func next() -> GeneratorType.Element? {
if length == 0 {
return nil
} else {
length -= 1
x += 1
y += 1
return ( x, y )
}
}
}
// This struct models one generator object.
// The generator is a "disposable" instance that is created by an instance of MySequence.
// The GeneratorType protocol requires a generic type, called "Element," which can be anything you want,
// and a "next()" method that returns one of the "Element" instances.
struct MyGenerator:IteratorProtocol
{
var x, y, length:Int // These are the values
typealias Element = ( Int, Int ) // In the case of this example, "Element" is a tuple, containing x and y Int values.
// This is the required next() method. Since this is a struct, we need the "mutating" keyword.
mutating func next() -> Element? // The return is optional, as we return nil when done.
{
// We just go for as many counts as "length" gave us, incrementing the values as we go.
if length > 0
{
length -= 1
x += 1
y += 1
return ( x, y )
}
else
{
return nil // At the end, we return nil.
}
}
}
var seq = MySequence ( x:10, y:10, length:10 )
for point in seq
{
print ( point )
}
// We can go again without a rewind.
// Note the data member values are at the old starting point.
// That's because internally, a new generator is created.
for point in seq
{
print ( point )
}
// Let's create a new instance.
seq = MySequence ( x:10, y:10, length:10 )
// This is what's going on inside.
// Note that we need a "var", as we are mutating the struct.
var seqGen = seq.makeIterator()
// Since we generated a new generator, we start from the beginning again.
while let x = seqGen.next()
{
print ( x )
}
// Now, if we try to go again, we won't have any luck.
while let x = seqGen.next()
{
print ( x )
}
// However, if we reset length in the generator, we can go again, continuing to increment the values.
seqGen.length = 10
while let x = seqGen.next()
{
print ( x )
}
// Just to prove that the original instance remains untouched.
print ( "x: \( seq.x ), y: \( seq.y ), length: \( seq.length )" )
暂时就这些。我将自己研究这些东西的一些更高级的行为,但我想我会把这个 Playground 放在这里,以努力提高部落对这些东西的了解。
我真的希望 Apple 在这方面改进他们的文档,从而避免我的回答。
关于swift - swift 范围内的 "intervals"是什么?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25308978/
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我最近在 Tardos 和 Kleinberg 的算法设计的第 4 章中阅读了有关间隔调度算法的内容。为间隔调度问题提供的解决方案是这样的: Sort the n intervals based on
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我希望能够使用一个蓝牙适配器在两个广告数据之间切换,最佳的广告切换间隔是多少,以及要立即被 iOS 识别而没有太多延迟的广告间隔是多少? (我想在 iBeacon 和 GATT 服务广告之间切换)。现
直观上,这两个间隔代表相同的时间量。但区别在于夏令时的变化,在这种情况下,“1 天”在 Spring 可能表示“23 小时”,在秋季可能表示“25 小时”。 我用 PostgreSQL 进行了测试,这
我需要在 Oracle 数据库中生成一个值列表,其中包含以下列数据: ITEM_TYPE VARCHAR2(20) ITEM_LAST_UPDATED DATE ITE
我遇到了一种合并重叠间隔的方法。它有一个部分我不明白: Collections.sort(intervals, new Comparator() { @Override public
我正在尝试从 Analytics Vidhya 做贷款预测的机器学习练习题。当我使用随机森林分类器时,它显示: TypeError:float() argument must be a string
我想为数据帧中的每一行分配一个间隔,这样所有行就不会重叠并覆盖整个可能的范围。因此,我可以根据给定间隔内的值过滤行。 我使用过 pd.Interval,但是当我尝试“正常”过滤时它不起作用: df =
在 Joda-Time 中, Interval.contains(Interval) 的实现看起来像这样: return (thisStart <= otherStart && otherStart
我有一个使用 AngularJS 间隔功能连续运行的毫秒时间。我创建了一个暂停 和继续 按钮。当点击 Pause 按钮时,它将触发 AngularJS 的 Interval.cancel 功能,如果我
我在训练 LR 模型时使用 sklearn2pmml.preprocessing.CutTransformer 和 sklearn.preprocessing.LabelEncoder 对目标进行编码
我想用 interval = alt.selection_interval(encodings=['x']) 在只有一个图表上缩放/调整大小到我选择的间隔(从 mousedown 到 mouseup)
我正在使用kafka 0.10.1.1,并与以下3个属性混淆。 heartbeat.interval.ms session.timeout.ms max.poll.interval.ms heartb
我正在尝试保留数据库标志 30dexpf = 1 直到项目的到期日期等于或介于接下来的 7 天和 30 天之间这是我的数据库表 30dexpf | expiry --------|-------- 0
我正在 Informix 中执行以下操作以删除超过 20 秒的行。 delete from sometable where someDateColumn < (current - interval (
我在 Controller 中有一个基于 setInterval 的函数。我注意到,在第一次调用它之后,它工作得很好,但即使在路线改变后它仍然继续。之后我尝试使用 native $interval 服
我正在尝试创建一个按钮,单击该按钮将启动计时器,第二次单击将停止计时器,并将“按钮”的innerHtml更改为您停止计时器的时间。然而,它不适用于我在下面编写的代码,间隔只是继续进行,似乎每次点击都会
我是编程新手,最近一直在研究 AngularJS。 为了练习,我决定尝试制作一个简单的秒表。 从初始“时间”值 0 开始,我使用 $interval 将“时间”每 10 毫秒递增 0.01。我可以毫无
我正在尝试将间隔*[a,b]*除以保存在浮点变量数组中的*npt*点。 我需要 *a* 和 *b* 始终出现在最终数组中,并且 *npt* 可以根据我的需要进行变化。 我尝试过: delta = (b
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