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ios - UIDynamicAnimator + 自定义 UICollectionViewLayout 导致永久圆周运动

转载 作者:IT王子 更新时间:2023-10-29 05:24:17 26 4
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我一直在复制 2013 WWDC Session 217“Exploring Scroll Views on iOS 7”。我使用的是 Xcode 7 beta 2,我的项目仅适用于 iOS 9。

我正在尝试将 UIDynamicAnimator 与我的 UICollectionViewLayout 结合使用,其方式类似于 session 217 中呈现的方式,以模仿 Messages.app 的感觉。我的 UICollectionViewLayout 是一个自定义布局,出于某种原因,我的单元格似乎在我的项目中以圆周运动反弹。

这是我的自定义布局代码。

// Didn't write this code myself, but should be pretty simple to follow. @Goles  


#import "VVSpringCollectionViewFlowLayout.h"

@interface VVSpringCollectionViewFlowLayout()
@property (nonatomic, strong) UIDynamicAnimator *animator;
@end

@implementation VVSpringCollectionViewFlowLayout

-(id)init {
if (self = [super init]) {
_springDamping = 0.5;
_springFrequency = 0.8;
_resistanceFactor = 500;
}
return self;
}

- (id)initWithCoder:(nonnull NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
_springDamping = 0.5;
_springFrequency = 0.8;
_resistanceFactor = 500;
}
return self;
}

-(void)prepareLayout {
[super prepareLayout];

if (!_animator) {
_animator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self];
CGSize contentSize = [self collectionViewContentSize];
NSArray *items = [super layoutAttributesForElementsInRect:CGRectMake(0, 0, contentSize.width, contentSize.height)];

for (UICollectionViewLayoutAttributes *item in items) {
UIAttachmentBehavior *spring = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:item.center];

spring.length = 0;
spring.damping = self.springDamping;
spring.frequency = self.springFrequency;

[_animator addBehavior:spring];
}
}
}

-(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect {
return [_animator itemsInRect:rect];
}

- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath {
return [_animator layoutAttributesForCellAtIndexPath:indexPath];
}

-(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {
UIScrollView *scrollView = self.collectionView;
CGFloat scrollDelta = newBounds.origin.y - scrollView.bounds.origin.y;
CGPoint touchLocation = [scrollView.panGestureRecognizer locationInView:scrollView];

for (UIAttachmentBehavior *spring in _animator.behaviors) {
CGPoint anchorPoint = spring.anchorPoint;
CGFloat distanceFromTouch = fabs(touchLocation.y - anchorPoint.y);
CGFloat scrollResistance = distanceFromTouch / self.resistanceFactor;

id<UIDynamicItem> item = [spring.items firstObject];
CGPoint center = item.center;

if (scrollDelta > 0) {
center.y += MIN(scrollDelta, scrollDelta * scrollResistance);
}

item.center = center;
[_animator updateItemUsingCurrentState:item];
}
return NO;
}

@end

是什么导致了这种圆周运动?我只是更改了我的 UIAttachmentAttributes 中心的 Y 轴属性。

center.y += MIN(scrollDelta, scrollDelta * scrollResistance);  

我在这里错过了什么? (在其他项目中尝试过这种确切的布局并且似乎有效)。

编辑:

我上传了一个示例项目(已删除),自定义 Collection View 布局类称为 VVSpringCollectionViewFlowLayout.m,自从我有一个最近有很多工作要做。

当示例项目运行时(Xcode 7 beta 或更高版本),系统会提示您使用 slider ,一直拖动到右侧以可视化 Collection View Cells。

最佳答案

下面的代码应该可以帮助您/为您指明正确的方向。它也有一些额外的功能——比如清理不必要的动画师行为(如果不在 View 中)、跟踪触摸以便从那个点开始动画师的行为。从一个旧项目中剥离出来,所以应该可以正常工作。包含演示创建视频的 Github 示例项目 - https://github.com/serendipityapps/SpringyCollectionView

@interface VVSpringCollectionViewFlowLayout ()

@property (nonatomic, strong) UIDynamicAnimator *dynamicAnimator;
@property (nonatomic, strong) NSMutableSet *visibleIndexPathsSet;
@property (nonatomic, assign) CGFloat latestDelta;

@end

@implementation VVSpringCollectionViewFlowLayout

- (id)init {
if (self = [super init]) {
self.dynamicAnimator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self];
self.visibleIndexPathsSet = [NSMutableSet set];
}
return self;
}

- (id)initWithCoder:(nonnull NSCoder *)aDecoder {
if (self = [super initWithCoder:aDecoder]) {
self.dynamicAnimator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self];
self.visibleIndexPathsSet = [NSMutableSet set];
}
return self;
}

-(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect {
return [self.dynamicAnimator itemsInRect:rect];
}

-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath {
return [self.dynamicAnimator layoutAttributesForCellAtIndexPath:indexPath];
}

- (UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath {
return [self.dynamicAnimator layoutAttributesForSupplementaryViewOfKind:kind atIndexPath:indexPath];
}


-(void)prepareLayout {
[super prepareLayout];

// Need to enlarge visible rect slightly to avoid flickering.
CGRect visibleRect = CGRectInset((CGRect){.origin = self.collectionView.bounds.origin, .size = self.collectionView.frame.size}, -100, -100);

NSArray *itemsInVisibleRectArray = [super layoutAttributesForElementsInRect:visibleRect];

NSArray *cells = [itemsInVisibleRectArray filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UICollectionViewLayoutAttributes *item, NSDictionary *bindings) {
return !item.representedElementKind;
}]];

NSSet *itemsIndexPathsInVisibleRectSet = [NSSet setWithArray:[cells valueForKey:@"indexPath"]];

// Remove any behaviours that are no longer visible.
NSArray *noLongerVisibleBehavioursCells = [self.dynamicAnimator.behaviors filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UIAttachmentBehavior *behaviour, NSDictionary *bindings) {

UICollectionViewLayoutAttributes *item= (UICollectionViewLayoutAttributes*)[[behaviour items] firstObject];
if (!item.representedElementKind) {
BOOL currentlyVisible = [itemsIndexPathsInVisibleRectSet member:[item indexPath]] != nil;
return !currentlyVisible;
}
else {
return NO;
}
}]];

[noLongerVisibleBehavioursCells enumerateObjectsUsingBlock:^(UIAttachmentBehavior *behaviour, NSUInteger index, BOOL *stop) {
UICollectionViewLayoutAttributes *item = (UICollectionViewLayoutAttributes*)[[behaviour items] firstObject];
[self.dynamicAnimator removeBehavior:behaviour];
[self.visibleIndexPathsSet removeObject:[item indexPath]];
}];


// Add any newly visible behaviours.
CGPoint touchLocation = [self.collectionView.panGestureRecognizer locationInView:self.collectionView];

// A "newly visible" item is one that is in the itemsInVisibleRect(Set|Array) but not in the visibleIndexPathsSet
NSArray *newlyVisibleItems = [cells filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UICollectionViewLayoutAttributes *item, NSDictionary *bindings) {
BOOL currentlyVisible = [self.visibleIndexPathsSet member:item.indexPath] != nil;
return !currentlyVisible;
}]];

[newlyVisibleItems enumerateObjectsUsingBlock:^(UICollectionViewLayoutAttributes *item, NSUInteger idx, BOOL *stop) {
CGPoint center = item.center;
UIAttachmentBehavior *springBehaviour = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:center];

springBehaviour.length = 0.0f;
springBehaviour.damping = 0.8f;
springBehaviour.frequency = 1.0f;

// If our touchLocation is not (0,0), we'll need to adjust our item's center "in flight"
if (!CGPointEqualToPoint(CGPointZero, touchLocation)) {
CGFloat yDistanceFromTouch = fabs(touchLocation.y - springBehaviour.anchorPoint.y);
CGFloat xDistanceFromTouch = fabs(touchLocation.x - springBehaviour.anchorPoint.x);
CGFloat scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500.0f;

if (self.latestDelta < 0) {
center.y += MAX(self.latestDelta, self.latestDelta*scrollResistance);
}
else {
center.y += MIN(self.latestDelta, self.latestDelta*scrollResistance);
}
item.center = center;
}

[self.dynamicAnimator addBehavior:springBehaviour];
[self.visibleIndexPathsSet addObject:item.indexPath];
}];
}


-(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {

UIScrollView *scrollView = self.collectionView;
CGFloat delta = newBounds.origin.y - scrollView.bounds.origin.y;

self.latestDelta = delta;

CGPoint touchLocation = [self.collectionView.panGestureRecognizer locationInView:self.collectionView];

__block UIDynamicAnimator *weakDynamicAnimator = self.dynamicAnimator;

[self.dynamicAnimator.behaviors enumerateObjectsUsingBlock:^(UIAttachmentBehavior *springBehaviour, NSUInteger idx, BOOL *stop) {

CGFloat yDistanceFromTouch = fabs(touchLocation.y - springBehaviour.anchorPoint.y);
CGFloat xDistanceFromTouch = fabs(touchLocation.x - springBehaviour.anchorPoint.x);
CGFloat scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500.0f;

UICollectionViewLayoutAttributes *item = (UICollectionViewLayoutAttributes*)[springBehaviour.items firstObject];
CGPoint center = item.center;
if (delta < 0) {
center.y += MAX(delta, delta*scrollResistance);
}
else {
center.y += MIN(delta, delta*scrollResistance);
}
item.center = center;

[weakDynamicAnimator updateItemUsingCurrentState:item];
}];

return NO;
}

@end

SampleCode 的答案:示例代码显示出这种奇怪的摇摆效果,因为项目的大小是以编程方式生成的,并且没有四舍五入——计算的精度会给 UIDynamics 和物理引擎带来问题,并且它永远无法达到平衡。简单地四舍五入生成的项目大小给物理一个机会。参见 NoteCollectionViewController.swift 第 77 行。

func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize {
let w = round(CellAspectRatio.width * collectionView.frame.width)
let h = round(CellAspectRatio.height * collectionView.frame.height)
return CGSizeMake(w, h)
}

关于ios - UIDynamicAnimator + 自定义 UICollectionViewLayout 导致永久圆周运动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31216395/

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