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ios - CAGradientLayer 对角渐变

转载 作者:IT王子 更新时间:2023-10-29 05:12:16 25 4
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enter image description here

我使用以下 CAGradientLayer:

let layer = CAGradientLayer()
layer.colors = [
UIColor.redColor().CGColor,
UIColor.greenColor().CGColor,
UIColor.blueColor().CGColor
]
layer.startPoint = CGPointMake(0, 1)
layer.endPoint = CGPointMake(1, 0)
layer.locations = [0.0, 0.6, 1.0]

但是当我为图层设置 bounds 属性时,它只是拉伸(stretch)了一个正方形渐变。我需要像 Sketch 3 应用程序图像中那样的结果(见上文)。

我怎样才能做到这一点?

最佳答案

更新:在 manner similar to the following 中使用 context.drawLinearGradient() 代替 CAGradientLayer .它将绘制与 Sketch/Photoshop 一致的渐变。

如果您绝对必须使用 CAGradientLayer,那么这里是您需要使用的数学...


我花了一些时间才弄明白,但是通过仔细观察,我发现苹果在 CAGradientLayer 中实现的渐变很奇怪:

  1. 首先它将 View 转换为正方形。
  2. 然后它使用起点/终点应用渐变。
  3. 中间渐变确实会在这个分辨率下形成90度角。
  4. 最后,它将 View 压缩到原始大小。

这意味着中间渐变在新尺寸中将不再形成90度角。这与几乎所有其他绘图应用程序的行为相矛盾:Sketch、Photoshop 等。

如果您想在 Sketch 中实现开始/结束点,您需要转换开始/结束点以说明 Apple 将压缩 View 这一事实。


执行步骤(图表)

enter image description here enter image description here enter image description here

代码

import UIKit

/// Last updated 4/3/17.
/// See https://stackoverflow.com/a/43176174 for more information.
public enum LinearGradientFixer {
public static func fixPoints(start: CGPoint, end: CGPoint, bounds: CGSize) -> (CGPoint, CGPoint) {
// Naming convention:
// - a: point a
// - ab: line segment from a to b
// - abLine: line that passes through a and b
// - lineAB: line that passes through A and B
// - lineSegmentAB: line segment that passes from A to B

if start.x == end.x || start.y == end.y {
// Apple's implementation of horizontal and vertical gradients works just fine
return (start, end)
}

// 1. Convert to absolute coordinates
let startEnd = LineSegment(start, end)
let ab = startEnd.multiplied(multipliers: (x: bounds.width, y: bounds.height))
let a = ab.p1
let b = ab.p2

// 2. Calculate perpendicular bisector
let cd = ab.perpendicularBisector

// 3. Scale to square coordinates
let multipliers = calculateMultipliers(bounds: bounds)
let lineSegmentCD = cd.multiplied(multipliers: multipliers)

// 4. Create scaled perpendicular bisector
let lineSegmentEF = lineSegmentCD.perpendicularBisector

// 5. Unscale back to rectangle
let ef = lineSegmentEF.divided(divisors: multipliers)

// 6. Extend line
let efLine = ef.line

// 7. Extend two lines from a and b parallel to cd
let aParallelLine = Line(m: cd.slope, p: a)
let bParallelLine = Line(m: cd.slope, p: b)

// 8. Find the intersection of these lines
let g = efLine.intersection(with: aParallelLine)
let h = efLine.intersection(with: bParallelLine)

if let g = g, let h = h {
// 9. Convert to relative coordinates
let gh = LineSegment(g, h)
let result = gh.divided(divisors: (x: bounds.width, y: bounds.height))
return (result.p1, result.p2)
}
return (start, end)
}

private static func unitTest() {
let w = 320.0
let h = 60.0
let bounds = CGSize(width: w, height: h)
let a = CGPoint(x: 138.5, y: 11.5)
let b = CGPoint(x: 151.5, y: 53.5)
let ab = LineSegment(a, b)
let startEnd = ab.divided(divisors: (x: bounds.width, y: bounds.height))
let start = startEnd.p1
let end = startEnd.p2

let points = fixPoints(start: start, end: end, bounds: bounds)

let pointsSegment = LineSegment(points.0, points.1)
let result = pointsSegment.multiplied(multipliers: (x: bounds.width, y: bounds.height))

print(result.p1) // expected: (90.6119039567129, 26.3225059181603)
print(result.p2) // expected: (199.388096043287, 38.6774940818397)
}
}

private func calculateMultipliers(bounds: CGSize) -> (x: CGFloat, y: CGFloat) {
if bounds.height <= bounds.width {
return (x: 1, y: bounds.width/bounds.height)
} else {
return (x: bounds.height/bounds.width, y: 1)
}
}

private struct LineSegment {
let p1: CGPoint
let p2: CGPoint

init(_ p1: CGPoint, _ p2: CGPoint) {
self.p1 = p1
self.p2 = p2
}

init(p1: CGPoint, m: CGFloat, distance: CGFloat) {
self.p1 = p1

let line = Line(m: m, p: p1)
let measuringPoint = line.point(x: p1.x + 1)
let measuringDeltaH = LineSegment(p1, measuringPoint).distance

let deltaX = distance/measuringDeltaH
self.p2 = line.point(x: p1.x + deltaX)
}

var length: CGFloat {
let dx = p2.x - p1.x
let dy = p2.y - p1.y
return sqrt(dx * dx + dy * dy)
}
var distance: CGFloat {
return p1.x <= p2.x ? length : -length
}
var midpoint: CGPoint {
return CGPoint(x: (p1.x + p2.x)/2, y: (p1.y + p2.y)/2)
}
var slope: CGFloat {
return (p2.y-p1.y)/(p2.x-p1.x)
}
var perpendicularSlope: CGFloat {
return -1/slope
}
var line: Line {
return Line(p1, p2)
}
var perpendicularBisector: LineSegment {
let p1 = LineSegment(p1: midpoint, m: perpendicularSlope, distance: -distance/2).p2
let p2 = LineSegment(p1: midpoint, m: perpendicularSlope, distance: distance/2).p2
return LineSegment(p1, p2)
}

func multiplied(multipliers: (x: CGFloat, y: CGFloat)) -> LineSegment {
return LineSegment(
CGPoint(x: p1.x * multipliers.x, y: p1.y * multipliers.y),
CGPoint(x: p2.x * multipliers.x, y: p2.y * multipliers.y))
}
func divided(divisors: (x: CGFloat, y: CGFloat)) -> LineSegment {
return multiplied(multipliers: (x: 1/divisors.x, y: 1/divisors.y))
}
}

private struct Line {
let m: CGFloat
let b: CGFloat

/// y = mx+b
init(m: CGFloat, b: CGFloat) {
self.m = m
self.b = b
}

/// y-y1 = m(x-x1)
init(m: CGFloat, p: CGPoint) {
// y = m(x-x1) + y1
// y = mx-mx1 + y1
// y = mx + (y1 - mx1)
// b = y1 - mx1
self.m = m
self.b = p.y - m*p.x
}

init(_ p1: CGPoint, _ p2: CGPoint) {
self.init(m: LineSegment(p1, p2).slope, p: p1)
}

func y(x: CGFloat) -> CGFloat {
return m*x + b
}

func point(x: CGFloat) -> CGPoint {
return CGPoint(x: x, y: y(x: x))
}

func intersection(with line: Line) -> CGPoint? {
// Line 1: y = mx + b
// Line 2: y = nx + c
// mx+b = nx+c
// mx-nx = c-b
// x(m-n) = c-b
// x = (c-b)/(m-n)
let n = line.m
let c = line.b
if m-n == 0 {
// lines are parallel
return nil
}
let x = (c-b)/(m-n)
return point(x: x)
}
}

证明无论矩形大小如何都有效

我用 View size=320x60 尝试了这个,gradient=[red@0,green@0.5,blue@1], startPoint = (0 ,1)endPoint = (1,0)

草图 3:

enter image description here

使用上面的代码实际生成的 iOS 屏幕截图:

enter image description here

请注意,绿线的角度看起来 100% 准确。区别在于红色和蓝色的混合方式。我不知道这是因为我计算的起点/终点不正确,还是只是 Apple 混合渐变的方式与 Sketch 混合渐变的方式不同。

关于ios - CAGradientLayer 对角渐变,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38821631/

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