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c# - 什么是变形,它可以在 C# 3.0 中实现吗?

转载 作者:IT王子 更新时间:2023-10-29 04:18:32 25 4
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我正在尝试了解变质现象,并且我已经阅读了 the Wikipedia article和第一对帖子在the series of the topic for F#Inside F# 博客上。

我理解它是折叠的概括(即,将许多值的结构映射到一个值,包括值列表到另一个列表)。我认为折叠列表和折叠树是一个典型的例子。

是否可以使用 LINQ 的 Aggregate 运算符或其他一些高阶方法在 C# 中证明这一点?

最佳答案

LINQ 的 Aggregate() 仅适用于 IEnumerables。变形一般指的是任意数据类型的折叠模式。所以 Aggregate() 之于 IEnumerables 就像 FoldTree(下)之于 Trees(下);两者都是各自数据类型的变形。

我翻译了part 4 of the series中的一些代码进入 C#。代码如下。请注意,等效的 F# 使用三个小于字符(用于泛型类型参数注释),而此 C# 代码使用超过 60 个。这就是为什么没有人在 C# 中编写此类代码的证据 - 类型注释太多。我提供代码以防它帮助了解 C# 而不是 F# 的人玩这个。但是 C# 中的代码非常密集,很难理解。

给定二叉树的以下定义:

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;

class Tree<T> // use null for Leaf
{
public T Data { get; private set; }
public Tree<T> Left { get; private set; }
public Tree<T> Right { get; private set; }
public Tree(T data, Tree<T> left, Tree<T> rright)
{
this.Data = data;
this.Left = left;
this.Right = right;
}

public static Tree<T> Node<T>(T data, Tree<T> left, Tree<T> right)
{
return new Tree<T>(data, left, right);
}
}

可以折叠树木,例如测量两棵树是否有不同的节点:

class Tree
{
public static Tree<int> Tree7 =
Node(4, Node(2, Node(1, null, null), Node(3, null, null)),
Node(6, Node(5, null, null), Node(7, null, null)));

public static R XFoldTree<A, R>(Func<A, R, R, Tree<A>, R> nodeF, Func<Tree<A>, R> leafV, Tree<A> tree)
{
return Loop(nodeF, leafV, tree, x => x);
}

public static R Loop<A, R>(Func<A, R, R, Tree<A>, R> nodeF, Func<Tree<A>, R> leafV, Tree<A> t, Func<R, R> cont)
{
if (t == null)
return cont(leafV(t));
else
return Loop(nodeF, leafV, t.Left, lacc =>
Loop(nodeF, leafV, t.Right, racc =>
cont(nodeF(t.Data, lacc, racc, t))));
}

public static R FoldTree<A, R>(Func<A, R, R, R> nodeF, R leafV, Tree<A> tree)
{
return XFoldTree((x, l, r, _) => nodeF(x, l, r), _ => leafV, tree);
}

public static Func<Tree<A>, Tree<A>> XNode<A>(A x, Tree<A> l, Tree<A> r)
{
return (Tree<A> t) => x.Equals(t.Data) && l == t.Left && r == t.Right ? t : Node(x, l, r);
}

// DiffTree: Tree<'a> * Tree<'a> -> Tree<'a * bool>
// return second tree with extra bool
// the bool signifies whether the Node "ReferenceEquals" the first tree
public static Tree<KeyValuePair<A, bool>> DiffTree<A>(Tree<A> tree, Tree<A> tree2)
{
return XFoldTree((A x, Func<Tree<A>, Tree<KeyValuePair<A, bool>>> l, Func<Tree<A>, Tree<KeyValuePair<A, bool>>> r, Tree<A> t) => (Tree<A> t2) =>
Node(new KeyValuePair<A, bool>(t2.Data, object.ReferenceEquals(t, t2)),
l(t2.Left), r(t2.Right)),
x => y => null, tree)(tree2);
}
}

在第二个例子中,另一棵树的重建方式不同:

class Example
{
// original version recreates entire tree, yuck
public static Tree<int> Change5to0(Tree<int> tree)
{
return Tree.FoldTree((int x, Tree<int> l, Tree<int> r) => Tree.Node(x == 5 ? 0 : x, l, r), null, tree);
}

// here it is with XFold - same as original, only with Xs
public static Tree<int> XChange5to0(Tree<int> tree)
{
return Tree.XFoldTree((int x, Tree<int> l, Tree<int> r, Tree<int> orig) =>
Tree.XNode(x == 5 ? 0 : x, l, r)(orig), _ => null, tree);
}
}

在第三个示例中,折叠树用于绘图:

class MyWPFWindow : Window 
{
void Draw(Canvas canvas, Tree<KeyValuePair<int, bool>> tree)
{
// assumes canvas is normalized to 1.0 x 1.0
Tree.FoldTree((KeyValuePair<int, bool> kvp, Func<Transform, Transform> l, Func<Transform, Transform> r) => trans =>
{
// current node in top half, centered left-to-right
var tb = new TextBox();
tb.Width = 100.0;
tb.Height = 100.0;
tb.FontSize = 70.0;
// the tree is a "diff tree" where the bool represents
// "ReferenceEquals" differences, so color diffs Red
tb.Foreground = (kvp.Value ? Brushes.Black : Brushes.Red);
tb.HorizontalContentAlignment = HorizontalAlignment.Center;
tb.VerticalContentAlignment = VerticalAlignment.Center;
tb.RenderTransform = AddT(trans, TranslateT(0.25, 0.0, ScaleT(0.005, 0.005, new TransformGroup())));
tb.Text = kvp.Key.ToString();
canvas.Children.Add(tb);
// left child in bottom-left quadrant
l(AddT(trans, TranslateT(0.0, 0.5, ScaleT(0.5, 0.5, new TransformGroup()))));
// right child in bottom-right quadrant
r(AddT(trans, TranslateT(0.5, 0.5, ScaleT(0.5, 0.5, new TransformGroup()))));
return null;
}, _ => null, tree)(new TransformGroup());
}

public MyWPFWindow(Tree<KeyValuePair<int, bool>> tree)
{
var canvas = new Canvas();
canvas.Width=1.0;
canvas.Height=1.0;
canvas.Background = Brushes.Blue;
canvas.LayoutTransform=new ScaleTransform(200.0, 200.0);
Draw(canvas, tree);
this.Content = canvas;
this.Title = "MyWPFWindow";
this.SizeToContent = SizeToContent.WidthAndHeight;
}
TransformGroup AddT(Transform t, TransformGroup tg) { tg.Children.Add(t); return tg; }
TransformGroup ScaleT(double x, double y, TransformGroup tg) { tg.Children.Add(new ScaleTransform(x,y)); return tg; }
TransformGroup TranslateT(double x, double y, TransformGroup tg) { tg.Children.Add(new TranslateTransform(x,y)); return tg; }

[STAThread]
static void Main(string[] args)
{
var app = new Application();
//app.Run(new MyWPFWindow(Tree.DiffTree(Tree.Tree7,Example.Change5to0(Tree.Tree7))));
app.Run(new MyWPFWindow(Tree.DiffTree(Tree.Tree7, Example.XChange5to0(Tree.Tree7))));
}
}

关于c# - 什么是变形,它可以在 C# 3.0 中实现吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/196294/

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