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c# - 透明窗口层,可点击并始终保持在顶部

转载 作者:IT王子 更新时间:2023-10-29 04:08:08 27 4
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这是我尝试实现的一些代码。它的目的是创建一个透明的、全屏的、无边框的、可点击的并且总是在其他窗口之上的表单层。然后它允许您在其顶部使用 directx 进行绘制,否则保持透明。

不起作用的部分是点击部分和 directx 渲染。当我运行它时,我基本上在所有其他窗口前面都有一个看不见的力场,并且必须使用 alt-tab 切换到 visual studio 以快速按 ALT F5 并结束调试(因此至少总是在顶部和透明度有效)。我一直在试图弄清楚为什么这些部分不起作用,但我的新手 c# 技能让我失望了。希望有人能找出原因并提供修改。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Globalization;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using System.Threading;


namespace MinimapSpy
{
public partial class Form1 : Form
{

private Margins marg;

//this is used to specify the boundaries of the transparent area
internal struct Margins
{
public int Left, Right, Top, Bottom;
}

[DllImport("user32.dll", SetLastError = true)]

private static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);

[DllImport("user32.dll")]

static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);

[DllImport("user32.dll")]

static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);

public const int GWL_EXSTYLE = -20;

public const int WS_EX_LAYERED = 0x80000;

public const int WS_EX_TRANSPARENT = 0x20;

public const int LWA_ALPHA = 0x2;

public const int LWA_COLORKEY = 0x1;

[DllImport("dwmapi.dll")]
static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins pMargins);

private Device device = null;



public Form1()
{

//Make the window's border completely transparant
SetWindowLong(this.Handle, GWL_EXSTYLE,
(IntPtr)(GetWindowLong(this.Handle, GWL_EXSTYLE) ^ WS_EX_LAYERED ^ WS_EX_TRANSPARENT));

//Set the Alpha on the Whole Window to 255 (solid)
SetLayeredWindowAttributes(this.Handle, 0, 255, LWA_ALPHA);

//Init DirectX
//This initializes the DirectX device. It needs to be done once.
//The alpha channel in the backbuffer is critical.
PresentParameters presentParameters = new PresentParameters();
presentParameters.Windowed = true;
presentParameters.SwapEffect = SwapEffect.Discard;
presentParameters.BackBufferFormat = Format.A8R8G8B8;

this.device = new Device(0, DeviceType.Hardware, this.Handle,
CreateFlags.HardwareVertexProcessing, presentParameters);


Thread dx = new Thread(new ThreadStart(this.dxThread));
dx.IsBackground = true;
dx.Start();
InitializeComponent();

}

protected override void OnPaint(PaintEventArgs e)
{
//Create a margin (the whole form)
marg.Left = 0;
marg.Top = 0;
marg.Right = this.Width;
marg.Bottom = this.Height;

//Expand the Aero Glass Effect Border to the WHOLE form.
// since we have already had the border invisible we now
// have a completely invisible window - apart from the DirectX
// renders NOT in black.
DwmExtendFrameIntoClientArea(this.Handle, ref marg);

}
private void Form1_Load(object sender, EventArgs e)
{

}
private void dxThread()
{
while (true)
{
//Place your update logic here
device.Clear(ClearFlags.Target, Color.FromArgb(0, 0, 0, 0), 1.0f, 0);
device.RenderState.ZBufferEnable = false;
device.RenderState.Lighting = false;
device.RenderState.CullMode = Cull.None;
device.Transform.Projection = Matrix.OrthoOffCenterLH(0, this.Width, this.Height, 0, 0, 1);
device.BeginScene();

//Place your rendering logic here

device.EndScene();
//device.Present();
}

this.device.Dispose();
Application.Exit();
}

}

最佳答案

这里有一个完善的完整示例代码,用于使窗口位于最顶部 - 点击 - 透明(= alpha 混合)。该示例制作了一个使用 DirectX 或实际上使用 XNA 4.0 呈现的旋转色轮,因为我相信 Microsoft 已经停止开发托管 directx 并支持今天的 XNA。

using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using Microsoft.Xna.Framework.Graphics;

namespace ClickThroughXNA
{
public partial class Form1 : Form
{
// Directx graphics device
GraphicsDevice dev = null;
BasicEffect effect = null;

// Wheel vertexes
VertexPositionColor[] v = new VertexPositionColor[100];

// Wheel rotation
float rot = 0;

public Form1()
{
InitializeComponent();

StartPosition = FormStartPosition.CenterScreen;
Size = new System.Drawing.Size(500, 500);
FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; // no borders

TopMost = true; // make the form always on top
Visible = true; // Important! if this isn't set, then the form is not shown at all

// Set the form click-through
int initialStyle = GetWindowLong(this.Handle, -20);
SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);

// Create device presentation parameters
PresentationParameters p = new PresentationParameters();
p.IsFullScreen = false;
p.DeviceWindowHandle = this.Handle;
p.BackBufferFormat = SurfaceFormat.Vector4;
p.PresentationInterval = PresentInterval.One;

// Create XNA graphics device
dev = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.Reach, p);

// Init basic effect
effect = new BasicEffect(dev);

// Extend aero glass style on form init
OnResize(null);
}


protected override void OnResize(EventArgs e)
{
int[] margins = new int[] { 0, 0, Width, Height };

// Extend aero glass style to whole form
DwmExtendFrameIntoClientArea(this.Handle, ref margins);
}


protected override void OnPaintBackground(PaintEventArgs e)
{
// do nothing here to stop window normal background painting
}


protected override void OnPaint(PaintEventArgs e)
{
// Clear device with fully transparent black
dev.Clear(new Microsoft.Xna.Framework.Color(0, 0, 0, 0.0f));

// Rotate wheel a bit
rot+=0.1f;

// Make the wheel vertexes and colors for vertexes
for (int i = 0; i < v.Length; i++)
{
if (i % 3 == 1)
v[i].Position = new Microsoft.Xna.Framework.Vector3((float)Math.Sin((i + rot) * (Math.PI * 2f / (float)v.Length)), (float)Math.Cos((i + rot) * (Math.PI * 2f / (float)v.Length)), 0);
else if (i % 3 == 2)
v[i].Position = new Microsoft.Xna.Framework.Vector3((float)Math.Sin((i + 2 + rot) * (Math.PI * 2f / (float)v.Length)), (float)Math.Cos((i + 2 + rot) * (Math.PI * 2f / (float)v.Length)), 0);

v[i].Color = new Microsoft.Xna.Framework.Color(1 - (i / (float)v.Length), i / (float)v.Length, 0, i / (float)v.Length);
}

// Enable position colored vertex rendering
effect.VertexColorEnabled = true;
foreach (EffectPass pass in effect.CurrentTechnique.Passes) pass.Apply();

// Draw the primitives (the wheel)
dev.DrawUserPrimitives(PrimitiveType.TriangleList, v, 0, v.Length / 3, VertexPositionColor.VertexDeclaration);

// Present the device contents into form
dev.Present();

// Redraw immediatily
Invalidate();
}


[DllImport("user32.dll", SetLastError = true)]
static extern int GetWindowLong(IntPtr hWnd, int nIndex);

[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);

[DllImport("dwmapi.dll")]
static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref int[] pMargins);

}
}

关于c# - 透明窗口层,可点击并始终保持在顶部,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11077236/

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