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c# - WebAPI StreamContent 与 PushStreamContent

转载 作者:IT王子 更新时间:2023-10-29 04:03:52 28 4
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我正在实现 MVC4 + WebAPI version of the BluImp jQuery File Upload在我最初的尝试中一切都很好,但我试图确保在下载非常大的文件 (~2GB) 时充分利用内存。

我读过 Filip Woj's article on PushStreamContent并尽我所能实现它(删除异步部分 - 也许这就是问题所在?)。当我运行测试并观察 TaskManager 时,我没有发现内存使用方面有太大差异,我试图了解响应处理方式之间的差异。

这是我的 StreamContent 版本:

private HttpResponseMessage DownloadContentNonChunked()
{
var filename = HttpContext.Current.Request["f"];
var filePath = _storageRoot + filename;
if (File.Exists(filePath))
{
HttpResponseMessage response = new HttpResponseMessage(HttpStatusCode.OK);
response.Content = new StreamContent(new FileStream(filePath, FileMode.Open, FileAccess.Read));
response.Content.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
response.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment")
{
FileName = filename
};
return response;
}
return ControllerContext.Request.CreateErrorResponse(HttpStatusCode.NotFound, "");
}

这是我的 PushStreamContent 版本:

public class FileDownloadStream
{
private readonly string _filename;

public FileDownloadStream(string filePath)
{
_filename = filePath;
}

public void WriteToStream(Stream outputStream, HttpContent content, TransportContext context)
{
try
{
var buffer = new byte[4096];

using (var video = File.Open(_filename, FileMode.Open, FileAccess.Read))
{
var length = (int)video.Length;
var bytesRead = 1;

while (length > 0 && bytesRead > 0)
{
bytesRead = video.Read(buffer, 0, Math.Min(length, buffer.Length));
outputStream.Write(buffer, 0, bytesRead);
length -= bytesRead;
}
}
}
catch (HttpException ex)
{
return;
}
finally
{
outputStream.Close();
}
}
}

private HttpResponseMessage DownloadContentChunked()
{
var filename = HttpContext.Current.Request["f"];
var filePath = _storageRoot + filename;
if (File.Exists(filePath))
{
var fileDownload = new FileDownloadStream(filePath);
var response = Request.CreateResponse();
response.Content = new PushStreamContent(fileDownload.WriteToStream, new MediaTypeHeaderValue("application/octet-stream"));
response.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment")
{
FileName = filename
};
return response;
}
return ControllerContext.Request.CreateErrorResponse(HttpStatusCode.NotFound, "");
}

我的问题是,为什么我没有发现这两种方法在内存使用方面有太大差异?此外,我已经下载了 StreamContent 类型的 PDB,并且可以看到对缓冲区大小等的引用(见下文),所以我想确切地知道 PushStreamContent 在 StreamContent 之上和之外做了什么。我查看了 MSDN 上的类型信息,但这篇文章的解释有点浅薄!

namespace System.Net.Http
{
/// <summary>
/// Provides HTTP content based on a stream.
/// </summary>
[__DynamicallyInvokable]
public class StreamContent : HttpContent
{
private Stream content;
private int bufferSize;
private bool contentConsumed;
private long start;
private const int defaultBufferSize = 4096;

/// <summary>
/// Creates a new instance of the <see cref="T:System.Net.Http.StreamContent"/> class.
/// </summary>
/// <param name="content">The content used to initialize the <see cref="T:System.Net.Http.StreamContent"/>.</param>
[__DynamicallyInvokable]
[TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
public StreamContent(Stream content)
: this(content, 4096)
{
}

最佳答案

关于这两种方法的内存使用,对于 StreamContent 和 PushStreamContent,Web API 不会缓冲响应。以下代码快照来自 WebHostBufferPolicySelector。源代码here .

    /// <summary>
/// Determines whether the host should buffer the <see cref="HttpResponseMessage"/> entity body.
/// </summary>
/// <param name="response">The <see cref="HttpResponseMessage"/>response for which to determine
/// whether host output buffering should be used for the response entity body.</param>
/// <returns><c>true</c> if buffering should be used; otherwise a streamed response should be used.</returns>
public virtual bool UseBufferedOutputStream(HttpResponseMessage response)
{
if (response == null)
{
throw Error.ArgumentNull("response");
}

// Any HttpContent that knows its length is presumably already buffered internally.
HttpContent content = response.Content;
if (content != null)
{
long? contentLength = content.Headers.ContentLength;
if (contentLength.HasValue && contentLength.Value >= 0)
{
return false;
}

// Content length is null or -1 (meaning not known).
// Buffer any HttpContent except StreamContent and PushStreamContent
return !(content is StreamContent || content is PushStreamContent);
}

return false;
}

此外,PushStreamContent 适用于需要将数据“推送”到流的场景,而 StreamContent 从流中“拉取”数据。因此,对于您当前下载文件的场景,使用 StreamContent 应该没问题。

示例如下:

// Here when the response is being written out the data is pulled from the file to the destination(network) stream
response.Content = new StreamContent(File.OpenRead(filePath));

// Here we create a push stream content so that we can use XDocument.Save to push data to the destination(network) stream
XDocument xDoc = XDocument.Load("Sample.xml", LoadOptions.None);
PushStreamContent xDocContent = new PushStreamContent(
(stream, content, context) =>
{
// After save we close the stream to signal that we are done writing.
xDoc.Save(stream);
stream.Close();
},
"application/xml");

关于c# - WebAPI StreamContent 与 PushStreamContent,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16168683/

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