gpt4 book ai didi

戈朗。重构 ||图案 ||任何解决方案

转载 作者:IT王子 更新时间:2023-10-29 01:42:05 26 4
gpt4 key购买 nike

问题:存在关联键的表列表。有必要为每个表实现 CRUD + 一些关于表细节的功能(分页等)。麻烦:在每个表的每个功能实现中重复了大约 50% 的代码。问题:关于语言细节、优化/重构/使用类似代码模式的方法是什么?

示例代码部分

//------------------------------------------------------------------
// user
//----------------------------------------------------------------------
func (d *Database) UserCreate(email, password, username string, role int) *Answer {
//variables
answer := d.initCall("UserCreate")
user := new(User)
//check exist user
if userExist := d.DB.Find(&User{}, &User{Email:email}).Error; userExist == nil {
answer.AnswerJSON.ErrorAnswer.Message = "[usercreate] user already exist"
answer.AnswerJSON.Result = nil
answer.AnswerJSON.Status = false
} else {

userinfo := UserInfo{Data:time.Now()}
session := Session{Data:time.Now()}
cook := Cook{}

//make support tables object
//userinfo object
userinfo.Password = password
userinfo.Username = username
//cook object
cook.SessionID = session.ID
cook.Cookie = d.cookgeneratenew("somesaltforcooksgenerate")
cook.Status = true
cook.Lastconnect = time.Now()
cook.CountConnect += 1

//user object
user.Email = email
user.Session = session
user.UserInfo = userinfo
user.Cook = cook
user.Role = int64(role)

//make request + //serizlizations to json answer
if err := d.DB.Create(user).Error; err != nil {
answer.AnswerJSON.ErrorAnswer.Message = err.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Result = user
answer.AnswerJSON.Status = true
}
}
d.serilize(answer)
return answer
}
func (d *Database) UserDelete(userid int64) *Answer {
answer := d.initCall("UserDelete")
user := new(User)
//check exists
if userExists := d.DB.Find(user, "ID = ?", userid).Error; userExists == nil {
if userDelete := d.DB.Delete(user).Error; userDelete != nil {
answer.AnswerJSON.ErrorAnswer.Message = userExists.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Status = true
answer.AnswerJSON.ErrorAnswer = nil
}
} else {
answer.AnswerJSON.ErrorAnswer.Message = userExists.Error()
answer.AnswerJSON.Status = false
}
d.serilize(answer)
return answer
}
func (d *Database) UserRead(userid int64) *Answer {
answer := d.initCall("UserRead")
user := new(User)
if userExists := d.DB.Find(user, "ID = ?", userid).Error; userExists != nil {
answer.AnswerJSON.ErrorAnswer.Message = userExists.Error()
answer.AnswerJSON.Status = false
} else {
if rel := d.DB.Model(user).Related(&user.Session).Error; rel != nil {
answer.AnswerJSON.Result = nil
answer.AnswerJSON.ErrorAnswer.Message = rel.Error()
answer.AnswerJSON.Status = false
} else if rel = d.DB.Model(user).Related(&user.UserInfo).Error; rel != nil {
answer.AnswerJSON.Result = nil
answer.AnswerJSON.ErrorAnswer.Message = rel.Error()
answer.AnswerJSON.Status = false
} else if rel = d.DB.Model(user).Related(&user.Cook).Error; rel != nil {
answer.AnswerJSON.Result = nil
answer.AnswerJSON.ErrorAnswer.Message = rel.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Result = user
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
}
d.serilize(answer)
return answer
}
func (d *Database) UserReadAll() *Answer {
answer := d.initCall("UserReadAll")
users := []User{}

if usersGet := d.DB.Find(&users).Error; usersGet != nil {
answer.AnswerJSON.ErrorAnswer.Message = usersGet.Error()
answer.AnswerJSON.Status = false
} else {
for _, user := range users {
d.DB.Model(user).Related(&user.Session)
d.DB.Model(user).Related(&user.UserInfo)
d.DB.Model(user).Related(&user.Cook)
}
answer.AnswerJSON.Result = users
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
d.serilize(answer)
return answer
}
func (d *Database) UserUpdate(userid int64, uu *UserUpdateStruct) *Answer {
answer := d.initCall("UserUpdate")
user := new(User)

if userExists := d.DB.Find(user, "ID = ?", userid).Error; userExists != nil {
answer.AnswerJSON.ErrorAnswer.Message = userExists.Error()
answer.AnswerJSON.Status = false
} else {
//get relevating struct info
d.DB.Model(user).Related(&user.Session)
d.DB.Model(user).Related(&user.UserInfo)
d.DB.Model(user).Related(&user.Cook)

//update columns
if uu.Email != "" {
user.Email = uu.Email
}
if uu.Avatar > 0 {
user.UserInfo.Avatar = uu.Avatar
}
if uu.Birthday != "" {
user.UserInfo.Birthday = uu.Birthday
}
if uu.Location != "" {
user.UserInfo.Location = uu.Location
}
if uu.Male != "" {
user.UserInfo.Male = uu.Male
}
if uu.Password != "" {
user.UserInfo.Password = uu.Password
}
if uu.Role > 0 {
if roleErr := d.DB.Find(&Role{}).Error; roleErr != nil {
//role not found
fmt.Printf("[userupdate] role not found `%d`\n", uu.Role)
} else {
user.Role = uu.Role
}
}

//update
if errUpdate := d.DB.Save(user).Error; errUpdate != nil {
answer.AnswerJSON.ErrorAnswer.Message = errUpdate.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Result = user
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
}
d.serilize(answer)
return answer
}
func (d *Database) UserPaginate(page, countPage int) *Answer {
answer := d.initCall("UserPaginate")
result := []*User{}
if errPag := d.DB.Limit(countPage).Offset((page * countPage) - countPage).Find(&result).Error; errPag != nil {
answer.AnswerJSON.ErrorAnswer.Message = errPag.Error()
answer.AnswerJSON.Status = false
} else {
for _, user := range result {
d.DB.Model(&user).Related(&user.Session)
d.DB.Model(&user).Related(&user.UserInfo)
d.DB.Model(&user).Related(&user.Cook)
}
answer.AnswerJSON.Result = result
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
d.serilize(answer)
return answer
}
//-------------------------------------------------------------------
// category
//--------------------------------------------------------------------
func (d *Database) CategoryCreate(name string) *Answer {
//variables
answer := d.initCall("CategoryCreate")
cat := new(Category)
//check exist user
if catExist := d.DB.Find(&Category{}, &Category{Name:name}).Error; catExist == nil {
answer.AnswerJSON.ErrorAnswer.Message = "[categorycreate] category already exist"
answer.AnswerJSON.Result = nil
answer.AnswerJSON.Status = false
} else {
cat.Name = name
//make request + //serizlizations to json answer
if err := d.DB.Create(cat).Error; err != nil {
answer.AnswerJSON.ErrorAnswer.Message = err.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Result = cat
answer.AnswerJSON.Status = true
}
}
d.serilize(answer)
return answer
}
func (d *Database) CategoryDelete(catid int64) *Answer {
answer := d.initCall("CategoryDelete")
cat := new(Category)
//check exists
if catExists := d.DB.Find(cat, "ID = ?", catid).Error; catExists == nil {
if catDelete := d.DB.Delete(cat).Error; catDelete != nil {
answer.AnswerJSON.ErrorAnswer.Message = catExists.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Status = true
answer.AnswerJSON.ErrorAnswer = nil
}
} else {
answer.AnswerJSON.ErrorAnswer.Message = catExists.Error()
answer.AnswerJSON.Status = false
}
d.serilize(answer)
return answer
}
func (d *Database) CategoryRead(catid int64) *Answer {
answer := d.initCall("CategoryRead")
cat := new(Category)
if catExists := d.DB.Find(cat, "ID = ?", catid).Error; catExists != nil {
answer.AnswerJSON.ErrorAnswer.Message = catExists.Error()
answer.AnswerJSON.Status = false
} else {
if rel := d.DB.Model(cat).Related(&cat.Post).Error; rel != nil {
answer.AnswerJSON.Result = nil
answer.AnswerJSON.ErrorAnswer.Message = rel.Error()
answer.AnswerJSON.Status = false
} else {
for x, p := range cat.Post {
d.DB.Model(&p).Related(&p.Comment)
d.DB.Model(&p).Related(&p.PostSeo)
cat.Post[x] = p
}
answer.AnswerJSON.Result = cat
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
}
d.serilize(answer)
return answer
}
func (d *Database) CategoryReadAll() *Answer {
answer := d.initCall("CategoryReadAll")
cats := []Category{}

if catsGet := d.DB.Find(&cats).Error; catsGet != nil {
answer.AnswerJSON.ErrorAnswer.Message = catsGet.Error()
answer.AnswerJSON.Status = false
} else {
//categorys
for _, cat := range cats {
d.DB.Model(cat).Related(&cat.Post)
//get relete POST
for x, p := range cat.Post {
d.DB.Model(&p).Related(&p.Comment)
d.DB.Model(&p).Related(&p.PostSeo)
cat.Post[x] = p
}
}
answer.AnswerJSON.Result = cats
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
d.serilize(answer)
return answer
}
func (d *Database) CategoryUpdate(catid int64, name string) *Answer {
answer := d.initCall("CategoryUpdate")
cat := new(Category)

if catExists := d.DB.Find(cat, "ID = ?", catid).Error; catExists != nil {
answer.AnswerJSON.ErrorAnswer.Message = catExists.Error()
answer.AnswerJSON.Status = false
} else {
//get relevating struct info
d.DB.Model(cat).Related(&cat.Post)

//update columns
if name != "" {
cat.Name = name
}
//update
if errUpdate := d.DB.Save(cat).Error; errUpdate != nil {
answer.AnswerJSON.ErrorAnswer.Message = errUpdate.Error()
answer.AnswerJSON.Status = false
} else {
answer.AnswerJSON.Result = cat
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
}
d.serilize(answer)
return answer
}
func (d *Database) CategoryPaginate(page, countPage int) *Answer {
answer := d.initCall("CategoryPaginate")
result := []*Category{}
if errPag := d.DB.Limit(countPage).Offset((page * countPage) - countPage).Find(&result).Error; errPag != nil {
answer.AnswerJSON.ErrorAnswer.Message = errPag.Error()
answer.AnswerJSON.Status = false
} else {
for _, cat := range result {
d.DB.Model(&cat).Related(&cat.Post)
//get relete POST
for x, p := range cat.Post {
d.DB.Model(&p).Related(&p.Comment)
d.DB.Model(&p).Related(&p.PostSeo)
cat.Post[x] = p
}
}
answer.AnswerJSON.Result = result
answer.AnswerJSON.ErrorAnswer = nil
answer.AnswerJSON.Status = true
}
d.serilize(answer)
return answer
}

最佳答案

我可以看到您的代码中有很多冗余。几个月前我遇到了同样的问题并且得到了很好的答案。看这里:How to return dynamic type struct in Golang? .

基本上你会像这样拥有相同的三个功能(添加/编辑/删除/计数)(我不知道你用的是什么数据库我用的是NoSql Rethinkdb,但原理是一样的):

func (c Main) Get(modelname string) interface{} {

//your query here for getting stuff from model name and return interface

rows, err := rethink.Table(modelname).OrderBy(rethink.Asc("sortNo")).Run(c.DB)
if err != nil {
log.Println(err)
return nil
}

if (modelType == "brand") {

var brands []*models.Brand
rows.All(&brands)

return brands

}
//rest of your models here or use some switch
})

我通常将所有与数据库相关的功能都放在一些助手中(这主要是因为测试)。

我认为这是一个很好的方向,因为这样您的代码很容易维护,您将只更改辅助函数,而不是去为每个模型执行添加/删除/更新的数百万个小说。

关于戈朗。重构 ||图案 ||任何解决方案,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38079036/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com