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c++ - 正确校正 GPU 的立体图像(opencv)

转载 作者:IT老高 更新时间:2023-10-28 23:21:54 27 4
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我使用 cv::StereoBM 已经有一段时间了,我正在尝试切换到 cuda::StereoBM(使用 GPU),但遇到了一个问题,即使使用相同的设置和输入图像,它们看起来也完全不同.我读过 this发布 cuda 的输入需要以不同于 cv::StereoBM 的方式进行纠正。具体来说,视差必须在 [0,256] 范围内。我花了一段时间寻找其他有关如何为 cuda 纠正图像的示例,但没有结果。带有 cv::StereoBM 的输出看起来不错,因此我的图像已为此进行了适当的校正。有没有办法将一种整流类型转换为另一种?

如果有人有兴趣,这里是我用来校正立体声的代码(注意:在我通过这个程序运行它们之前,我正在校正每个图像以摆脱和“镜头效果”):

    #include "opencv2/core/core.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
//#include "opencv2/contrib/contrib.hpp"
#include <stdio.h>

using namespace cv;
using namespace std;

int main(int argc, char* argv[])
{
int numBoards = 20;
int board_w = 9;
int board_h = 14;

Size board_sz = Size(board_w, board_h);
int board_n = board_w*board_h;

vector<vector<Point3f> > object_points;
vector<vector<Point2f> > imagePoints1, imagePoints2;
vector<Point2f> corners1, corners2;

vector<Point3f> obj;
for (int j=0; j<board_n; j++)
{
obj.push_back(Point3f(j/board_w, j%board_w, 0.0f));
}

Mat img1, img2, gray1, gray2, image1, image2;

const char* right_cam_gst = "nvcamerasrc sensor-id=0 ! video/x-raw(memory:NVMM), format=UYVY, width=1280, height=720, framerate=30/1 ! nvvidconv flip-method=2 ! video/x-raw, format=GRAY8, width=1280, height=720 ! appsink";

const char* Left_cam_gst = "nvcamerasrc sensor-id=1 ! video/x-raw(memory:NVMM), format=UYVY, width=1280, height=720, framerate=30/1 ! nvvidconv flip-method=2 ! video/x-raw, format=GRAY8, width=1280, height=720 ! appsink";


VideoCapture cap1 = VideoCapture(right_cam_gst);
VideoCapture cap2 = VideoCapture(Left_cam_gst);

int success = 0, k = 0;
bool found1 = false, found2 = false;

Mat distCoeffs0;
Mat intrinsic0;

cv::FileStorage storage0("CamData0.yml", cv::FileStorage::READ);
storage0["distCoeffs"] >> distCoeffs0;
storage0["intrinsic"] >> intrinsic0;
storage0.release();

Mat distCoeffs1;
Mat intrinsic1;

cv::FileStorage storage1("CamData1.yml", cv::FileStorage::READ);
storage1["distCoeffs"] >> distCoeffs1;
storage1["intrinsic"] >> intrinsic1;
storage1.release();


while (success < numBoards)
{
cap1 >> image1;
cap2 >> image2;
//resize(img1, img1, Size(320, 280));
//resize(img2, img2, Size(320, 280));
undistort(image1, img1, intrinsic0, distCoeffs0);
undistort(image2, img2, intrinsic1, distCoeffs1);

// cvtColor(img1, gray1, CV_BGR2GRAY);
// cvtColor(img2, gray2, CV_BGR2GRAY);




found1 = findChessboardCorners(img1, board_sz, corners1, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_FILTER_QUADS);
found2 = findChessboardCorners(img2, board_sz, corners2, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_FILTER_QUADS);

if (found1)
{
cornerSubPix(img1, corners1, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 30, 0.1));
drawChessboardCorners(img1, board_sz, corners1, found1);
}

if (found2)
{
cornerSubPix(img2, corners2, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 30, 0.1));
drawChessboardCorners(img2, board_sz, corners2, found2);
}

imshow("image1", img1);
imshow("image2", img2);

k = waitKey(10);
// if (found1 && found2)
// {
// k = waitKey(0);
// }
if (k == 27)
{
break;
}
if (k == ' ' && found1 !=0 && found2 != 0)
{
imagePoints1.push_back(corners1);
imagePoints2.push_back(corners2);
object_points.push_back(obj);
printf ("Corners stored\n");
success++;

if (success >= numBoards)
{
break;
}
}
}

destroyAllWindows();
printf("Starting Calibration\n");
Mat CM1 = Mat(3, 3, CV_64FC1);
Mat CM2 = Mat(3, 3, CV_64FC1);
Mat D1, D2;
Mat R, T, E, F;

stereoCalibrate(object_points, imagePoints1, imagePoints2,
CM1, D1, CM2, D2, img1.size(), R, T, E, F,
CV_CALIB_SAME_FOCAL_LENGTH | CV_CALIB_ZERO_TANGENT_DIST,
cvTermCriteria(CV_TERMCRIT_ITER+CV_TERMCRIT_EPS, 100, 1e-5));

FileStorage fs1("mystereocalib.yml", FileStorage::WRITE);
fs1 << "CM1" << CM1;
fs1 << "CM2" << CM2;
fs1 << "D1" << D1;
fs1 << "D2" << D2;
fs1 << "R" << R;
fs1 << "T" << T;
fs1 << "E" << E;
fs1 << "F" << F;

printf("Done Calibration\n");

printf("Starting Rectification\n");

Mat R1, R2, P1, P2, Q;
stereoRectify(CM1, D1, CM2, D2, img1.size(), R, T, R1, R2, P1, P2, Q);
fs1 << "R1" << R1;
fs1 << "R2" << R2;
fs1 << "P1" << P1;
fs1 << "P2" << P2;
fs1 << "Q" << Q;
fs1.release();
printf("Done Rectification\n");

printf("Applying Undistort\n");

Mat map1x, map1y, map2x, map2y;
Mat imgU1, imgU2, disp, disp8 , o1, o2;

initUndistortRectifyMap(CM1, Mat(), R1, P1, img1.size(), CV_32FC1, map1x, map1y);
initUndistortRectifyMap(CM2, Mat(), R2, P2, img2.size(), CV_32FC1, map2x, map2y);

printf("Undistort complete\n");

while(1)
{
cap1 >> image1;
cap2 >> image2;


undistort(image1, img1, intrinsic0, distCoeffs0);
undistort(image2, img2, intrinsic1, distCoeffs1);
remap(img1, imgU1, map1x, map1y, INTER_LINEAR, BORDER_CONSTANT, Scalar());
remap(img2, imgU2, map2x, map2y, INTER_LINEAR, BORDER_CONSTANT, Scalar());

imshow("image1", imgU1);
imshow("image2", imgU2);

k = waitKey(5);

if(k==27)
{
break;
}
}

cap1.release();
cap2.release();

return(0);
}

显示不同方法输出的图像:

StereoBM(使用 CPU) enter image description here

cuda::StereoBM(使用 GPU) enter image description here

最佳答案

搞定了!看起来 CPU 和 GPU 之间的最大区别在于输入图像的归一化。整改可以保持不变。我从 opencv 中找到了一些示例代码,并将其简化为基本步骤,以查看所有步骤。令人惊讶的是,在视差计算之前或之后都没有进行归一化。这是 GPU 的工作代码:

#include <iostream>
#include <string>
#include <sstream>
#include <iomanip>
#include <stdexcept>
#include <opencv2/core/utility.hpp>
#include "opencv2/cudastereo.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"

using namespace cv;
using namespace std;



int main(int argc, char** argv)
{

bool running;
Mat left_src, right_src;
Mat left, right;
cuda::GpuMat d_left, d_right;

int ndisp = 88;

Ptr<cuda::StereoBM> bm;

bm = cuda::createStereoBM(ndisp);



// Load images
left_src = imread("s1.png");
right_src = imread("s2.png");

cvtColor(left_src, left, COLOR_BGR2GRAY);
cvtColor(right_src, right, COLOR_BGR2GRAY);


d_left.upload(left);
d_right.upload(right);

imshow("left", left);
imshow("right", right);



// Prepare disparity map of specified type
Mat disp(left.size(), CV_8U);
cuda::GpuMat d_disp(left.size(), CV_8U);

cout << endl;


running = true;
while (running)
{

bm->compute(d_left, d_right, d_disp);

// Show results
d_disp.download(disp);

imshow("disparity", (Mat_<uchar>)disp);

waitKey(1);
}

return 0;
}

关于c++ - 正确校正 GPU 的立体图像(opencv),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47337346/

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