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c++ - Node.js C++ 插件 : Threading

转载 作者:IT老高 更新时间:2023-10-28 23:16:36 24 4
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我正在为 Node.js (wxWidgets) 编写一个 GUI 插件,我想在自己的线程中运行 GUI 循环,因为我认为将它与 Node 的主线程和事件合并不是一个好主意循环。

但是我不确定如何创建一个新线程。我用 uv_queue_work() 让它运行起来。但它不会为 GUI 创建一个独占线程,而是使用 Node 的线程池。这可能是一个坏主意,因为工作人员将在整个运行时停留。 (不确定)

我也可以使用 wxWidgets 的 wxThread,也可以。我在 libuv git master 中发现了一个新函数 uv_thread_create。不知道如何使用它,因为没有描述,此外它在 Node.js 稳定版本中尚不可用。

我的问题:如果有的话,创建多线程 Node.js 插件的“标准”方法是什么?我查看了其他项目,但只能找到使用 libuv 的短期工作线程。

最佳答案

答案是你通常希望通过将你的工作提交到 uv 事件队列来使用 Nodejs 管理的后台线程,然后让 nodejs 操心如何创建和管理线程。

以下是 node.js v0.10 手册中缺少的样板示例。

struct Baton
{
// we need this structure to interact with the uv
// the uv_work_t must be the initial element and should store
// the callback function to be useful, but the rest
// is user defined depending on what is needed to actually do the work.
uv_work_t request;
v8::Persistent<v8::Function> callback;
// Add more elements to the structure as needed
int countdown;
};


static void AsyncTestWork (uv_work_t* req);
static void AsyncTestAfter(uv_work_t* req,int status);
static Handle<Value> AsyncTestPrep(const Arguments& args)
{
HandleScope scope;
if (args.Length() != 1) {
ThrowException(Exception::TypeError(String::New("Wrong number of arguments -- needs (callback)")));
return scope.Close(Undefined());
}

if (!args[0]->IsFunction()) {
ThrowException(Exception::TypeError(String::New("Wrong type of arguments -- needs (callback)")));
return scope.Close(Undefined());
}

v8::Local<v8::Function> callback = v8::Local<v8::Function>::Cast(args[0]);

Baton* baton = new Baton();
baton->request.data = baton;
baton->callback = v8::Persistent<v8::Function>::New(callback);
baton->countdown = 3;

uv_queue_work(uv_default_loop(), &baton->request, AsyncTestWork, AsyncTestAfter);

return scope.Close(v8::Undefined());
}


static void AsyncTestWork (uv_work_t* req)
{
// This method will run in a seperate thread where you can do
// your blocking background work.
// In this function, you cannot under any circumstances access any V8/node js
// valiables -- all data and memory needed, MUSt be in the Baton structure
Baton* baton = static_cast<Baton*>(req->data);
sleep(6); // some fictional work, delaying the return....
baton->countdown -= 1; // my actual work in this
}

static void AsyncTestAfter(uv_work_t* req,int status)
{
// This is what is called after the 'Work' is done, you can now move any data from
// Baton to the V8/Nodejs space and invoke call back functions

Baton* baton = static_cast<Baton*>(req->data);

v8::Handle<v8::Value> argv1[] = { v8::Null(), Number::New(baton->countdown) };
v8::Handle<v8::Value> argv2[] = { v8::Null(), Number::New(23) };

v8::TryCatch try_catch;
// Call back to the JS function, you can make as many/few callbacks
// as you need, they just go on the event loop queue for now.
// Note: that it is mostly customary to call the callback
// function just (exactly) which is probably what you want
// to do to avoid confusing your users if you make a public api
baton->callback->Call(v8::Context::GetCurrent()->Global(), 2, argv1);
baton->callback->Call(v8::Context::GetCurrent()->Global(), 2, argv2);
if (try_catch.HasCaught()) {
node::FatalException(try_catch);
}

if (baton->countdown > 0) {
// resubmit the worker for yet more work
uv_queue_work(uv_default_loop(), &baton->request, AsyncTestWork, AsyncTestAfter);
} else {
// we are finished, clean up and be done
baton->callback.Dispose();
delete baton;
}
}


void init(Handle<Object> exports)
{

exports->Set(String::NewSymbol("myAsyncTestFunction"),
FunctionTemplate::New(AsyncTestPrep)->GetFunction());

}

关于c++ - Node.js C++ 插件 : Threading,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11051070/

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