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javascript - socket io, node js, 将图像/文件从服务器发送到客户端的简单示例

转载 作者:IT老高 更新时间:2023-10-28 22:59:29 25 4
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是否有任何关于如何提供图片的简单直接的示例?从服务器到客户端?通过缓冲还是直接调用下载?(目标是高效地近乎实时地获取图像文件,以呈现近乎实时的图像流)并附加到 html 图像标签或仅在 html 页面的正文中。

不完整的示例代码:(大部分来自官方示例或只是来自stackoverflow的代码)

index.js

// basic variables
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);

var fs = require('fs'); // required for file serving

http.listen(3000, function(){
console.log('listening on *:3000');
});

// location to index.html
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});

// only to test chat sample code from sample
io.on('connection', function(socket){

console.log('a user connected');
// broadcast a message
socket.broadcast.emit('chat message', 'System Broadcast Message: a user has been connected');
socket.on('chat message', function(msg){
io.emit('chat message', msg);
});

// trying to serve the image file from the server
io.on('connection', function(socket){
fs.readFile(__dirname + '/images/image.jpg', function(err, buf){
// it's possible to embed binary data
// within arbitrarily-complex objects
socket.emit('image', { image: true, buffer: buf });
console.log('image file is initialized');
});
});

(客户端 html 页面) index.html(我们将只讨论提供图像的部分) 我们可以在客户端做些什么来获取文件并在 html 页面上提供图像?

  socket.on("image", function(image, buffer) {
if(image)
{
console.log(" image: from client side");
// code to handle buffer like drawing with canvas** <--- is canvas drawing/library a requirement? is there an alternative? another quick and dirty solution?
console.log(image);
// what can we do here to serve the image onto an img tag?
}

});

感谢您的阅读


更新:

在下面的代码片段之后它还需要将“buffer”变量更改为 image.buffer 以使图像正确显示

基本上换行了

img.src = 'data:image/jpeg;base64,' + buffer;

img.src = 'data:image/jpeg;base64,' + image.buffer;

最佳答案

一种可能的解决方案是对图像数据进行base64编码并通过image.src在浏览器中使用:

在服务器端,尝试更改:

socket.emit('image', { image: true, buffer: buf });

到这里:

socket.emit('image', { image: true, buffer: buf.toString('base64') });

然后在客户端:

var ctx = document.getElementById('canvas').getContext('2d');

// ...

socket.on("image", function(info) {
if (info.image) {
var img = new Image();
img.src = 'data:image/jpeg;base64,' + info.buffer;
ctx.drawImage(img, 0, 0);
}
});

关于javascript - socket io, node js, 将图像/文件从服务器发送到客户端的简单示例,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26331787/

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