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python - 模拟 Python 按键以控制游戏

转载 作者:IT老高 更新时间:2023-10-28 22:18:53 28 4
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我正在尝试使用我的 Kinect 和 Python 来控制一个游戏(我的两个测试游戏是《半条命 2》和《我的世界》)。一切正常,除了一件事。游戏将响应模拟鼠标事件和模拟鼠标移动(鼠标事件通过 ctypes 完成,鼠标移动使用 pywin32 完成)。然而问题是游戏忽略了模拟按键。他们都会在聊天窗口 (Minecraft) 或开发者控制台 (Half Life 2) 中选择模拟按键,但在玩实际游戏时不会。

我尝试了几种发送按键的方法:

import win32com.client as client
wsh = client.Dispatch('WScript.Shell')
wsh.AppActivate(gameName)
wsh.SendKeys(key)

和:

import win32api
win32api.keybd_event(keyHexCode, 0, 0)

和:

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time",ctypes.c_ulong),
("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]

class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):

extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):

extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0x0002, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

我应该指出最后一个代码不是我的,这是 Stack Overflow 上的另一个问题。

有谁知道为什么这些都不起作用以及正确的方法是什么?

最佳答案

我在尝试模拟《半条命 2》中的按键时遇到了同样的问题。正如 Robin 所说,解决方案是使用 ScanCodes 而不是 VK。

我编辑了您的最后一个代码示例,使其使用 ScanCodes。我用《半条命 2》试了一下,效果很好:

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time",ctypes.c_ulong),
("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]

class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

# directx scan codes http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
while (True):
PressKey(0x11)
time.sleep(1)
ReleaseKey(0x11)
time.sleep(1)

关于python - 模拟 Python 按键以控制游戏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14489013/

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