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android - 使用Matrix旋转后获取新坐标位置

转载 作者:IT老高 更新时间:2023-10-28 22:02:52 24 4
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我想知道如何使用矩阵在旋转后获取矩形内坐标的新位置。我想做的是:

  1. 定义一个矩形
  2. 在该矩形内定义一个坐标
  3. 旋转矩形
  4. 获取旋转后坐标的新位置

我无法弄清楚的部分是 2 和 4。有什么想法吗?

最佳答案

我为此创建了一个简单的演示。它有一些额外的东西,所以你也可以在绘图中看到如何使用它。

main.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<SeekBar
android:id="@+id/seekBar1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true" />
</RelativeLayout>

还有 Activity :

package nl.entreco.android.testrotation;

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.RelativeLayout;
import android.widget.SeekBar;
import android.widget.SeekBar.OnSeekBarChangeListener;

public class RotationActivity extends Activity implements OnSeekBarChangeListener {


private MyDrawing myDrawing;
private SeekBar mSeekbar;

/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

Rect rect = new Rect(150,150,440,630);

int x = (int) (rect.left + Math.random() * rect.width());
int y = (int) (rect.top + Math.random() * rect.height());
Point coordinate = new Point(x, y);


// To draw the rect we create a CustomView
myDrawing = new MyDrawing(this, rect, coordinate);

RelativeLayout rl = (RelativeLayout)findViewById(R.id.container);
rl.addView(myDrawing);


mSeekbar = (SeekBar)findViewById(R.id.seekBar1);
mSeekbar.setMax(360);
mSeekbar.setOnSeekBarChangeListener(this);
}

private class MyDrawing extends View
{
private Rect myRect;
private Point myPoint;
private Paint rectPaint;
private Paint pointPaint;

private Matrix transform;

public MyDrawing(Context context, Rect rect, Point point)
{
super(context);

// Store the Rect and Point
myRect = rect;
myPoint = point;

// Create Paint so we can see something :)
rectPaint = new Paint();
rectPaint.setColor(Color.GREEN);
pointPaint = new Paint();
pointPaint.setColor(Color.YELLOW);

// Create a matrix to do rotation
transform = new Matrix();

}


/**
* Add the Rotation to our Transform matrix.
*
* A new point, with the rotated coordinates will be returned
* @param degrees
* @return
*/
public Point rotate(float degrees)
{
// This is to rotate about the Rectangles center
transform.setRotate(degrees, myRect.exactCenterX(), myRect.exactCenterY());

// Create new float[] to hold the rotated coordinates
float[] pts = new float[2];

// Initialize the array with our Coordinate
pts[0] = myPoint.x;
pts[1] = myPoint.y;

// Use the Matrix to map the points
transform.mapPoints(pts);

// NOTE: pts will be changed by transform.mapPoints call
// after the call, pts will hold the new cooridnates

// Now, create a new Point from our new coordinates
Point newPoint = new Point((int)pts[0], (int)pts[1]);

// Return the new point
return newPoint;
}

@Override
public void onDraw(Canvas canvas)
{
if(myRect != null && myPoint != null)
{
// This is an easy way to apply the same transformation (e.g. rotation)
// To the complete canvas.
canvas.setMatrix(transform);

// With the Canvas being rotated, we can simply draw
// All our elements (Rect and Point)
canvas.drawRect(myRect, rectPaint);
canvas.drawCircle(myPoint.x, myPoint.y, 5, pointPaint);
}
}
}

@Override
public void onProgressChanged(SeekBar seekBar, int progress,boolean fromUser) {

Point newCoordinates = myDrawing.rotate(progress);


// Now -> our float[] pts contains the new x,y coordinates
Log.d("test", "Before Rotate myPoint("+newCoordinates.x+","+newCoordinates.y+")");
myDrawing.invalidate();

}

@Override
public void onStartTrackingTouch(SeekBar seekBar) {}

@Override
public void onStopTrackingTouch(SeekBar seekBar) {}
}

关于android - 使用Matrix旋转后获取新坐标位置,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7795028/

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