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android - 如何在 fragment 中设置内容 View ?

转载 作者:IT老高 更新时间:2023-10-28 21:47:48 27 4
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现在我有了这个 fragment ,我想将它与 setContentView 一起使用,但到目前为止我找不到方法。您可以在下面的代码中看到我的案例,我没有尝试扩展布局,而是尝试将其与名为 SampleView 的 View 一起使用。那么我该怎么做呢?提前致谢

public class largeImageScroller extends SherlockFragment {

// Physical display width and height.
private static int displayWidth = 0;
private static int displayHeight = 0;

/** Called when the activity is first created. */
public View onCreateView(LayoutInflater inflater, ViewGroup group, Bundle saved) {

getActivity();
// displayWidth and displayHeight will change depending on screen
// orientation. To get these dynamically, we should hook onSizeChanged().
// This simple example uses only landscape mode, so it's ok to get them
// once on startup and use those values throughout.

Display display = ((WindowManager)
getActivity().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
displayWidth = display.getWidth();
displayHeight = display.getHeight();

// SampleView constructor must be constructed last as it needs the
// displayWidth and displayHeight we just got.
setContentView(new SampleView(this));
}

private static class SampleView extends View {
private static Bitmap bmLargeImage; //bitmap large enough to be scrolled
private static Rect displayRect = null; //rect we display to
private Rect scrollRect = null; //rect we scroll over our bitmap with
private int scrollRectX = 0; //current left location of scroll rect
private int scrollRectY = 0; //current top location of scroll rect
private float scrollByX = 0; //x amount to scroll by
private float scrollByY = 0; //y amount to scroll by
private float startX = 0; //track x from one ACTION_MOVE to the next
private float startY = 0; //track y from one ACTION_MOVE to the next

public SampleView(Context context) {
super(context);

// Destination rect for our main canvas draw. It never changes.
displayRect = new Rect(0, 0, displayWidth, displayHeight);
// Scroll rect: this will be used to 'scroll around' over the
// bitmap in memory. Initialize as above.
scrollRect = new Rect(0, 0, displayWidth, displayHeight);

// Load a large bitmap into an offscreen area of memory.
bmLargeImage = BitmapFactory.decodeResource(getResources(),
R.drawable.ground_floor_b);
}

@Override
public boolean onTouchEvent(MotionEvent event) {

switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Remember our initial down event location.
startX = event.getRawX();
startY = event.getRawY();
break;

case MotionEvent.ACTION_MOVE:
float x = event.getRawX();
float y = event.getRawY();
// Calculate move update. This will happen many times
// during the course of a single movement gesture.
scrollByX = x - startX; //move update x increment
scrollByY = y - startY; //move update y increment
startX = x; //reset initial values to latest
startY = y;
invalidate(); //force a redraw
break;
}
return true; //done with this event so consume it
}

@Override
protected void onDraw(Canvas canvas) {

// Our move updates are calculated in ACTION_MOVE in the opposite direction
// from how we want to move the scroll rect. Think of this as dragging to
// the left being the same as sliding the scroll rect to the right.
int newScrollRectX = scrollRectX - (int)scrollByX;
int newScrollRectY = scrollRectY - (int)scrollByY;

// Don't scroll off the left or right edges of the bitmap.
if (newScrollRectX < 0)
newScrollRectX = 0;
else if (newScrollRectX > (bmLargeImage.getWidth() - displayWidth))
newScrollRectX = (bmLargeImage.getWidth() - displayWidth);

// Don't scroll off the top or bottom edges of the bitmap.
if (newScrollRectY < 0)
newScrollRectY = 0;
else if (newScrollRectY > (bmLargeImage.getHeight() - displayHeight))
newScrollRectY = (bmLargeImage.getHeight() - displayHeight);

// We have our updated scroll rect coordinates, set them and draw.
scrollRect.set(newScrollRectX, newScrollRectY,
newScrollRectX + displayWidth, newScrollRectY + displayHeight);
Paint paint = new Paint();
canvas.drawBitmap(bmLargeImage, scrollRect, displayRect, paint);

// Reset current scroll coordinates to reflect the latest updates,
// so we can repeat this update process.
scrollRectX = newScrollRectX;
scrollRectY = newScrollRectY;
}
}
}

最佳答案

你不要在 fragment 中调用setContentView,实际上你需要从onCreateView返回一个View

尝试替换:

setContentView(new SampleView(this));

有了这个:

return new SampleView(this);

关于android - 如何在 fragment 中设置内容 View ?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12108370/

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