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根据 Qt 文档,如果我们想在 Windows 上使用命名管道,我们可以使用 QLocalSocket。我正在用 Qt 编写服务器和客户端程序。如果我尝试使用 WIN32 API 在管道中写入一些消息,Qt 客户端不会显示它。此外,如果客户端再次使用 WIN32 API 写入,Qt 服务器不会回显发送的消息。 QLocalSocket 真的推荐用于命名管道吗?
这是 Win32 服务器代码
wcout << "Creating an instance of a named pipe..." << endl;
// Create a pipe to send data
HANDLE pipe = CreateNamedPipeW(
L"\\\\.\\pipe\\ServicePipe", // name of the pipe
PIPE_ACCESS_OUTBOUND, // 1-way pipe -- send only
PIPE_TYPE_BYTE, // send data as a byte stream
100, // only allow 1 instance of this pipe
0, // no outbound buffer
0, // no inbound buffer
0, // use default wait time
NULL // use default security attributes
);
if (pipe == NULL || pipe == INVALID_HANDLE_VALUE) {
wcout << "Failed to create outbound pipe instance.";
// look up error code here using GetLastError()
system("pause");
return 1;
}
wcout << "Waiting for a client to connect to the pipe..." << endl;
// This call blocks until a client process connects to the pipe
BOOL result = ConnectNamedPipe(pipe, NULL);
if (!result) {
wcout << "Failed to make connection on named pipe." << endl;
// look up error code here using GetLastError()
CloseHandle(pipe); // close the pipe
system("pause");
return 1;
}
wcout << "Sending data to pipe..." << endl;
// This call blocks until a client process reads all the data
wcout <<endl<<"Input your message: ";
wstring data=L"";
getline(wcin,data);
DWORD numBytesWritten = 0;
result = WriteFile(
pipe, // handle to our outbound pipe
data.c_str(), // data to send
wcslen(data.c_str()) * sizeof(wchar_t), // length of data to send (bytes)
&numBytesWritten, // will store actual amount of data sent
NULL // not using overlapped IO
);
if (result) {
wcout << "Number of bytes sent: " << numBytesWritten << endl;
} else {
wcout << "Failed to send data." << endl;
// look up error code here using GetLastError()
}
// Close the pipe (automatically disconnects client too)
CloseHandle(pipe);
wcout << "Done." << endl;
这是 Win32 客户端:
wcout << "Connecting to pipe..." << endl;
// Open the named pipe
// Most of these parameters aren't very relevant for pipes.
HANDLE pipe = CreateFileW(
L"\\\\.\\pipe\\ServicePipe",
GENERIC_READ, // only need read access
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
);
if (pipe == INVALID_HANDLE_VALUE) {
wcout << "Failed to connect to pipe." << endl;
// look up error code here using GetLastError()
system("pause");
return 1;
}
wcout << "Reading data from pipe..." << endl;
// The read operation will block until there is data to read
wchar_t buffer[128];
DWORD numBytesRead = 0;
BOOL result = ReadFile(
pipe,
buffer, // the data from the pipe will be put here
127 * sizeof(wchar_t), // number of bytes allocated
&numBytesRead, // this will store number of bytes actually read
NULL // not using overlapped IO
);
if (result) {
buffer[numBytesRead / sizeof(wchar_t)] = '?'; // null terminate the string
wcout << "Number of bytes read: " << numBytesRead << endl;
wcout << "Message: " << buffer << endl;
} else {
wcout << "Failed to read data from the pipe." << endl;
}
// Close our pipe handle
CloseHandle(pipe);
wcout << "Done." << endl;
这是 Qt 服务器端
LocalSocketIpcServer::LocalSocketIpcServer(QString servername, QObject *parent)
:QObject(parent) {
m_server = new QLocalServer(this);
if (!m_server->listen(servername)) {
showMessage("Not able to start the Server");
}
connect(m_server, SIGNAL(newConnection()), this, SLOT(socket_new_connection()));
}
LocalSocketIpcServer::~LocalSocketIpcServer() {
}
void LocalSocketIpcServer::socket_new_connection() {
QLocalSocket *clientConnection = m_server->nextPendingConnection();
while (clientConnection->bytesAvailable() < (int)sizeof(quint32))
clientConnection->waitForReadyRead();
//connect(clientConnection,SIGNAL(readyRead()),clientConnection,SLOT(rea));
connect(clientConnection, SIGNAL(disconnected()),clientConnection, SLOT(deleteLater()));
QDataStream in(clientConnection);
in.setVersion(QDataStream::Qt_5_1);
if (clientConnection->bytesAvailable() < (int)sizeof(quint16)) {
return;
}
QString message;
in >> message;
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
QString msg=+"Message recieved with content "+message+"\n";
out.setVersion(QDataStream::Qt_5_1);
out <<msg;
out.device()->seek(0);
clientConnection->write(block);
clientConnection->flush();
clientConnection->disconnectFromServer();
emit messageReceived(message);
}
void LocalSocketIpcServer::showMessage(QString msg)
{
QMessageBox m;
m.setText(msg);
m.exec();
}
LocalSocketIpcServer::FrmMain(QWidget *parent) :QMainWindow(parent),ui(new Ui::FrmMain)
{
ui->setupUi(this);
m_server = new LocalSocketIpcServer("\\\\.\\pipe\ServicePipe", this);
connect(m_server, SIGNAL(messageReceived(QString)), this, SLOT(messageReceived(QString)));
}
LocalSocketIpcServer::~FrmMain()
{
delete ui;
}
void LocalSocketIpcServer::messageReceived(QString message)
{
ui->textBrowser->append(message+"\n");
}
这是 Qt 客户端
LocalSocketIpcClient::LocalSocketIpcClient(QString remoteServername, QObject *parent) :
QObject(parent) {
m_socket = new QLocalSocket(this);
m_serverName = remoteServername;
connect(m_socket, SIGNAL(connected()), this, SLOT(socket_connected()));
connect(m_socket, SIGNAL(disconnected()), this, SLOT(socket_disconnected()));
connect(m_socket, SIGNAL(readyRead()), this, SLOT(socket_readReady()));
connect(m_socket, SIGNAL(error(QLocalSocket::LocalSocketError)),
this, SLOT(socket_error(QLocalSocket::LocalSocketError)));
}
LocalSocketIpcClient::~LocalSocketIpcClient() {
m_socket->abort();
delete m_socket;
m_socket = NULL;
}
QString LocalSocketIpcClient::Read()
{
QDataStream in(this->m_socket);
in.setVersion(QDataStream::Qt_5_1);
if (m_socket->bytesAvailable() < (int)sizeof(quint16)) {
return "No data available";
}
QString message;
in >> message;
return message;
}
void LocalSocketIpcClient::send_MessageToServer(QString message) {
m_socket->abort();
m_message = message;
m_socket->connectToServer(m_serverName,QIODevice::ReadWrite);
}
void LocalSocketIpcClient::socket_connected(){
QByteArray block;
QDataStream out(&block, QIODevice::ReadWrite);
out.setVersion(QDataStream::Qt_5_1);
out << m_message;
out.device()->seek(0);
m_socket->write(block);
m_socket->flush();
}
void LocalSocketIpcClient::socket_disconnected() {
//showMessage("Client socket_disconnected");
}
void LocalSocketIpcClient::socket_readReady() {
//showMessage("Client socket read Ready");
QDataStream in(this->m_socket);
in.setVersion(QDataStream::Qt_5_1);
if (m_socket->bytesAvailable() < (int)sizeof(quint16)) {
return;
}
QString message;
in >> message;
emit RecievedDataFromServer(message);
}
void LocalSocketIpcClient::socket_error(QLocalSocket::LocalSocketError e) {
/*
QString errorMessage="Client socket_error:";
switch (e) {
case QLocalSocket::ConnectionRefusedError:
errorMessage+="The connection was refused by the peer (or timed out).";
break;
case QLocalSocket::PeerClosedError:
errorMessage+="The remote socket closed the connection. Note that the client socket (i.e., this socket) will be closed after the remote close notification has been sent.";
break;
case QLocalSocket::ServerNotFoundError:
errorMessage+="The local socket name was not found.";
break;
case QLocalSocket::SocketAccessError:
errorMessage+="The socket operation failed because the application lacked the required privileges.";
break;
case QLocalSocket::SocketResourceError:
errorMessage+="The local system ran out of resources (e.g., too many sockets).";
break;
case QLocalSocket::SocketTimeoutError:
errorMessage+="The socket operation timed out.";
break;
case QLocalSocket::DatagramTooLargeError:
errorMessage+="The datagram was larger than the operating system's limit (which can be as low as 8192 bytes).";
break;
case QLocalSocket::ConnectionError:
errorMessage+="An error occurred with the connection.";
break;
case QLocalSocket::UnsupportedSocketOperationError:
errorMessage+="The requested socket operation is not supported by the local operating system.";
break;
case QLocalSocket::UnknownSocketError:
errorMessage+="An unidentified error occurred.";
break;
default:
break;
}
showMessage(errorMessage);
*/
}
void LocalSocketIpcClient::showMessage(QString msg)
{
QMessageBox m;
m.setText(msg);
m.exec();
}
LocalSocketIpcClient::SingleMessageSend(QWidget *parent) :
QDialog(parent),
ui(new Ui::SingleMessageSend)
{
ui->setupUi(this);
client = new LocalSocketIpcClient("\\\\.\\pipe\ServicePipe", this);
connect(this->client,SIGNAL(RecievedDataFromServer(QString)),this,SLOT(UpdateGUI(QString)));
}
LocalSocketIpcClient::~SingleMessageSend()
{
delete ui;
}
void SingleMessageSend::on_pushButton_clicked()
{
QString msg=this->ui->lineEdit->text().trimmed();
client->send_MessageToServer(msg);
}
void SingleMessageSend::UpdateGUI(QString message)
{
ui->textEdit->insertPlainText(message+"\n");
}
void SingleMessageSend::on_pushButton_2_clicked()
{
ui->textEdit->insertPlainText(client->Read()+QString("\n"));
}
最佳答案
无需查看您的所有代码,我可以肯定地回答这个问题。这是一个工作应用程序的一些代码,它从一个 Qt 应用程序写入另一个 Qt 应用程序中的命名管道(它恢复另一个最小化的应用程序):
QLocalSocket ls;
ls.connectToServer("Restore Server", QIODevice::WriteOnly);
if (!ls.waitForConnected(5000))
{
qDebug(ls.errorString().toUtf8());
return false;
}
ls.write("raise");
if (!ls.waitForBytesWritten(5000))
{
qDebug(ls.errorString().toUtf8());
return false;
}
ls.disconnectFromServer();
要恢复的应用程序设置如下:
localServer = new QLocalServer(this);
connect(localServer, SIGNAL(newConnection()), this,
SLOT(messageFromOtherInstance()));
localServer->listen("Restore Server");
到了阅读消息的时候,我会这样做:
QLocalSocket *localSocket = localServer->nextPendingConnection();
if (!localSocket->waitForReadyRead(5000))
{
qDebug(localSocket->errorString().toLatin1());
return;
}
QByteArray byteArray = localSocket->readAll();
QString message = QString::fromUtf8(byteArray.constData());
if (message == "raise")
bringToTop(this);
很可能 Qt 命名管道和 M$ 命名管道在某种程度上是不兼容的。我建议编写一个 M$ 框架应用程序来写入 M$ 框架客户端,并编写一个 M$ 框架应用程序来读取,以确保它们都正常工作。然后,替换一个 Qt 应用程序从 Qt 服务器读取。如果这不起作用,那是某种框架不兼容(尽管我希望它们都与操作系统正确交互)。在这种情况下要确保的一件事是确保进程不会阻塞。这就是为什么例如在阅读之前,我确保阅读准备就绪。在 M$ 端写入后,您可能还必须冲洗管道,尽管我没有使用 Qt。
(请注意,我发现如果打印、打印预览、页面设置或浏览文件对话框打开,它会停止 Qt 消息循环,并且应用程序将无法响应此类消息。选择字体对话框,OTOH,不会阻止父应用程序。看图。)
关于c++ - QLocalSocket 真的用于命名管道吗,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18945407/
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