gpt4 book ai didi

java - 如何使用谷歌地图沿折线移动标记

转载 作者:IT老高 更新时间:2023-10-28 20:28:56 24 4
gpt4 key购买 nike

我正在尝试根据折线和动画移动标记。类似于下图:

Taken from Mapbox

Mapbox已经在做这种演示了。但我想使用谷歌地图实现同样的目标。但是现在我的标记没有沿着路径旋转。这是我尝试过的:

private void onReady(List<LatLng> polyz) {

for (int i = 0; i < polyz.size() - 1; i++) {
LatLng src = polyz.get(i);
LatLng dest = polyz.get(i + 1);
Polyline line = map.addPolyline(new PolylineOptions()
.add(new LatLng(src.latitude, src.longitude),
new LatLng(dest.latitude, dest.longitude))
.width(2).color(Color.RED).geodesic(true));

}
LatLngBounds.Builder builder = new LatLngBounds.Builder();
builder.include(polyz.get(0));
builder.include(polyz.get(polyz.size()-1));
map.moveCamera(CameraUpdateFactory.newLatLngBounds(builder.build(), 48));
map.animateCamera(CameraUpdateFactory.zoomTo(7), 1000, null);
BitmapDescriptor icon = BitmapDescriptorFactory.fromResource(R.drawable.car);
marker = map.addMarker(new MarkerOptions()
.position(polyz.get(0))
.title("Curr")
.snippet("Move"));
marker.setIcon(icon);

}

还有动画:

    private void animateMarker(GoogleMap myMap, final Marker marker, final List<LatLng> directionPoint,
final boolean hideMarker) {
final Handler handler = new Handler();
final long start = SystemClock.uptimeMillis();
Projection proj = myMap.getProjection();
final long duration = 600000;

final Interpolator interpolator = new LinearInterpolator();

handler.post(new Runnable() {
int i = 0;

@Override
public void run() {
long elapsed = SystemClock.uptimeMillis() - start;
float t = interpolator.getInterpolation((float) elapsed
/ duration);
Location location=new Location(String.valueOf(directionPoint.get(i)));
Location newlocation=new Location(String.valueOf(directionPoint.get(i+1)));
marker.setAnchor(0.5f, 0.5f);
marker.setRotation(location.bearingTo(newlocation) - 45);
if (i < directionPoint.size()) {
marker.setPosition(directionPoint.get(i));
}
i++;

if (t < 1.0) {
// Post again 16ms later.
handler.postDelayed(this, 16);
} else {
if (hideMarker) {
marker.setVisible(false);
} else {
marker.setVisible(true);
}
}
}
});
}

最佳答案

您可以将基于自定义标记动画的方法用于您的任务:分别为所有方向点的汽车运动和汽车转弯设置动画。为此,您需要 2 种动画:

1) 汽车运动动画;

2) 汽车转弯动画;

在其末端相互调用(末端的汽车运动动画调用汽车转弯动画,反之亦然:其末端的汽车转弯动画调用汽车运动动画,因此对于汽车路径的所有点)。

例如上图:

enter image description here

1) 汽车从P0P1的动画;

2) 汽车开启动画P1;

3) 汽车从 P1P2

的动画

等等。

汽车运动动画可以通过这样的方法实现:

private void animateCarMove(final Marker marker, final LatLng beginLatLng, final LatLng endLatLng, final long duration) {
final Handler handler = new Handler();
final long startTime = SystemClock.uptimeMillis();

final Interpolator interpolator = new LinearInterpolator();

// set car bearing for current part of path
float angleDeg = (float)(180 * getAngle(beginLatLng, endLatLng) / Math.PI);
Matrix matrix = new Matrix();
matrix.postRotate(angleDeg);
marker.setIcon(BitmapDescriptorFactory.fromBitmap(Bitmap.createBitmap(mMarkerIcon, 0, 0, mMarkerIcon.getWidth(), mMarkerIcon.getHeight(), matrix, true)));

handler.post(new Runnable() {
@Override
public void run() {
// calculate phase of animation
long elapsed = SystemClock.uptimeMillis() - startTime;
float t = interpolator.getInterpolation((float) elapsed / duration);
// calculate new position for marker
double lat = (endLatLng.latitude - beginLatLng.latitude) * t + beginLatLng.latitude;
double lngDelta = endLatLng.longitude - beginLatLng.longitude;

if (Math.abs(lngDelta) > 180) {
lngDelta -= Math.signum(lngDelta) * 360;
}
double lng = lngDelta * t + beginLatLng.longitude;

marker.setPosition(new LatLng(lat, lng));

// if not end of line segment of path
if (t < 1.0) {
// call next marker position
handler.postDelayed(this, 16);
} else {
// call turn animation
nextTurnAnimation();
}
}
});
}

在哪里

mMarkerIcon 是:

Bitmap mMarkerIcon;
...
mMarkerIcon = BitmapFactory.decodeResource(getResources(), R.drawable.the_car); // for your car icon in file the_car.png in drawable folder

并且汽车图标应朝北:

enter image description here

适用于正确的旋转

nextTurnAnimation() - 在汽车运动动画结束时调用的方法来启动汽车转弯动画:

private void nextTurnAnimation() {
mIndexCurrentPoint++;

if (mIndexCurrentPoint < mPathPolygonPoints.size() - 1) {
LatLng prevLatLng = mPathPolygonPoints.get(mIndexCurrentPoint - 1);
LatLng currLatLng = mPathPolygonPoints.get(mIndexCurrentPoint);
LatLng nextLatLng = mPathPolygonPoints.get(mIndexCurrentPoint + 1);

float beginAngle = (float)(180 * getAngle(prevLatLng, currLatLng) / Math.PI);
float endAngle = (float)(180 * getAngle(currLatLng, nextLatLng) / Math.PI);

animateCarTurn(mCarMarker, beginAngle, endAngle, TURN_ANIMATION_DURATION);
}
}

汽车转弯动画方法可以是这样的:

private void animateCarTurn(final Marker marker, final float startAngle, final float endAngle, final long duration) {
final Handler handler = new Handler();
final long startTime = SystemClock.uptimeMillis();
final Interpolator interpolator = new LinearInterpolator();

final float dAndgle = endAngle - startAngle;

Matrix matrix = new Matrix();
matrix.postRotate(startAngle);
Bitmap rotatedBitmap = Bitmap.createBitmap(mMarkerIcon, 0, 0, mMarkerIcon.getWidth(), mMarkerIcon.getHeight(), matrix, true);
marker.setIcon(BitmapDescriptorFactory.fromBitmap(rotatedBitmap));

handler.post(new Runnable() {
@Override
public void run() {

long elapsed = SystemClock.uptimeMillis() - startTime;
float t = interpolator.getInterpolation((float) elapsed / duration);

Matrix m = new Matrix();
m.postRotate(startAngle + dAndgle * t);
marker.setIcon(BitmapDescriptorFactory.fromBitmap(Bitmap.createBitmap(mMarkerIcon, 0, 0, mMarkerIcon.getWidth(), mMarkerIcon.getHeight(), m, true)));

if (t < 1.0) {
handler.postDelayed(this, 16);
} else {
nextMoveAnimation();
}
}
});
}

其中 nextMoveAnimation() 是:

private void nextMoveAnimation() {
if (mIndexCurrentPoint < mPathPolygonPoints.size() - 1) {
animateCarMove(mCarMarker, mPathPolygonPoints.get(mIndexCurrentPoint), mPathPolygonPoints.get(mIndexCurrentPoint+1), MOVE_ANIMATION_DURATION);
}
}

mPathPolygonPoints(汽车旅行的地理点)是:

private List<LatLng> mPathPolygonPoints;

mIndexCurrentPoint 变量是路径上当前点的索引(在动画开始时应该为 0,并且在 nextTurnAnimation() 方法中每转一圈路径递增) .

TURN_ANIMATION_DURATION - 汽车开启路径地理点的持续时间(以毫秒为单位)动画;

MOVE_ANIMATION_DURATION - 汽车沿路径线段移动的持续时间(以毫秒为单位)动画;

要获得轴承你可以使用这样的方法:

private double getAngle(LatLng beginLatLng, LatLng endLatLng) {
double f1 = Math.PI * beginLatLng.latitude / 180;
double f2 = Math.PI * endLatLng.latitude / 180;
double dl = Math.PI * (endLatLng.longitude - beginLatLng.longitude) / 180;
return Math.atan2(Math.sin(dl) * Math.cos(f2) , Math.cos(f1) * Math.sin(f2) - Math.sin(f1) * Math.cos(f2) * Math.cos(dl));;
}

最后你可以调用一次animateCarMove()来启动所有动画:

animateCarMove(mCarMarker, mPathPolygonPoints.get(0), mPathPolygonPoints.get(1), MOVE_ANIMATION_DURATION);

将自动为汽车路径的每个点调用其他动画步骤。

并且您应该考虑一些“特殊情况”,例如:

1) 改变转向角的符号(例如,方位从-120度变为150度);

2) 用户中断动画的可能性;

3) 计算路径段长度上的动画持续时间(例如,1 公里的段长度为 1 秒,而不是固定的 MOVE_ANIMATION_DURATION)

4) 可能在 handler.postDelayed(this, 16); 行中调整值 16 以获得更好的性能;

5) 等等。

关于java - 如何使用谷歌地图沿折线移动标记,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40526350/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com