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dart - 多个小部件使用相同的 GlobalKey

转载 作者:IT老高 更新时间:2023-10-28 12:36:05 25 4
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我正在使用 Flutter。我有一个带有 3 个标签的简单应用程序。每个选项卡中都有一个带有 ListView 的 RefreshIndicator。这些行是用另一种方法构建的。这是代码:

 @override
Widget build(BuildContext context) {
final GlobalKey<RefreshIndicatorState> _RIKey1 = new GlobalKey<RefreshIndicatorState>();
final GlobalKey<RefreshIndicatorState> _RIKey2 = new GlobalKey<RefreshIndicatorState>();
final GlobalKey<RefreshIndicatorState> _RIKey3 = new GlobalKey<RefreshIndicatorState>();

debugPrint(_RIKey1.toString());
debugPrint(_RIKey2.toString());
debugPrint(_RIKey3.toString());
return new Scaffold(
body: new DefaultTabController(
length: 3,
child: new Scaffold(
appBar: new AppBar(
bottom: new TabBar(
tabs: [
new Tab(icon: new Icon(Icons.view_list)),
new Tab(icon: new Icon(Icons.hotel)),
new Tab(icon: new Icon(Icons.assessment)),
],
),
title: new Text('Data'),
),
body: new TabBarView(
children: [
new RefreshIndicator(
key: _RIKey1,
onRefresh: _actualizoData,
child: new ListView.builder(
padding: new EdgeInsets.only(top: 5.0),
itemCount: linea_reservas.length * 2,
itemBuilder: (BuildContext context, int position) {
if (position.isOdd) return new Divider();
final index = position ~/ 2;
return _buildRow(index);
}),
),
new RefreshIndicator(
key: _RIKey2,
onRefresh: _actualizoData,
child: new ListView.builder(
padding: new EdgeInsets.only(top: 8.0),
itemCount: linea_inouthouse.length * 2,
itemBuilder: (BuildContext context, int position) {
if (position.isOdd) return new Divider();
final index = position ~/ 2;
return _buildRowInOutHouse(index);
}),
),
new RefreshIndicator(
key: _RIKey3,
onRefresh: _actualizoData,
child: new ListView.builder(
padding: new EdgeInsets.only(top: 5.0),
itemCount: linea_ocupacion.length * 2,
itemBuilder: (BuildContext context, int position) {
if (position.isOdd) return new Divider();
final index = position ~/ 2;
return _buildRowOcupacion(index);
}),
),
],
),
),
),
);
}

我添加了 debugPrints,输出是 6 行,而不是 3 行。

I/flutter ( 5252): [LabeledGlobalKey<RefreshIndicatorState>#4d76c]
I/flutter ( 5252): [LabeledGlobalKey<RefreshIndicatorState>#59b9e]
I/flutter ( 5252): [LabeledGlobalKey<RefreshIndicatorState>#2c88b]
I/flutter ( 5252): [LabeledGlobalKey<RefreshIndicatorState>#7bd42]
I/flutter ( 5252): [LabeledGlobalKey<RefreshIndicatorState>#1c984]
I/flutter ( 5252): [LabeledGlobalKey<RefreshIndicatorState>#dbe20]

该应用可以运行,但在多次更改标签后,它会因以下错误而崩溃:

    I/flutter ( 5252): ══╡ EXCEPTION CAUGHT BY WIDGETS LIBRARY ╞═══════════════════════════════════════════════════════════
I/flutter ( 5252): The following assertion was thrown building NotificationListener<KeepAliveNotification>:
I/flutter ( 5252): Multiple widgets used the same GlobalKey.
I/flutter ( 5252): The key [LabeledGlobalKey<RefreshIndicatorState>#7bd42] was used by multiple widgets. The parents of
I/flutter ( 5252): those widgets were:
I/flutter ( 5252): - RepaintBoundary-[<[LabeledGlobalKey<RefreshIndicatorState>#7bd42]>](renderObject:
I/flutter ( 5252): RenderRepaintBoundary#60a4a DETACHED)
I/flutter ( 5252): - RepaintBoundary-[<[LabeledGlobalKey<RefreshIndicatorState>#7bd42]>](renderObject:
I/flutter ( 5252): RenderRepaintBoundary#c8cdb NEEDS-LAYOUT NEEDS-PAINT)
I/flutter ( 5252): A GlobalKey can only be specified on one widget at a time in the widget tree.

key 是在Build方法中生成的,所以,我不明白为什么Multiple widgets used the same GlobalKey错误

为什么会再次生成 key ,为什么它不是唯一的?我不是在谈论一千个意图,在选项卡之间切换 4 或 5 次后会出现错误。感谢您的任何帮助。

最佳答案

您能否“手动”创建 key 并使用静态/常量值?例如...

import 'package:flutter/widgets.dart';

class RIKeys {
static final riKey1 = const Key('__RIKEY1__');
static final riKey2 = const Key('__RIKEY2__');
static final riKey3 = const Key('__RIKEY3__');
}

然后在...

    body: new TabBarView(
children: [
new RefreshIndicator(new RefreshIndicator(
// Use the Manual Static Value instead ...
key: RIKeys.riKey1,
onRefresh: _actualizoData,
child: new ListView.builder(
padding: new EdgeInsets.only(top: 5.0),
itemCount: linea_reservas.length * 2,
itemBuilder: (BuildContext context, int position) {
if (position.isOdd) return new Divider();
final index = position ~/ 2;
return _buildRow(index);
}),
),

我已经在类似的情况下取得了一些成功...尤其是使用 redux 或其他类似模式...

关于dart - 多个小部件使用相同的 GlobalKey,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49862572/

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