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Flutter GestureDetector,onTap自动触发,如何?

转载 作者:IT老高 更新时间:2023-10-28 12:34:14 25 4
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我有一个有状态的小部件,它有一个简单的网格,每个网格单元都有一个容器。

我想点击一个单元格/容器并更改其内容。

问题在于 GestureDetector -> onTap 方法会在所有 cel 的应用刷新时触发。

在下面的示例中,_changeCell 方法会立即为所有 cel 触发,而 onTap 不起作用。

有什么想法吗?

import 'package:flutter/material.dart';

class GridWidget extends StatefulWidget {
@override
_GridWidgetState createState() => new _GridWidgetState();
}

class _GridWidgetState extends State<GridWidget> {
@override
Widget build(BuildContext context) {

Color cellColor = Colors.white;
Text cellText = new Text('');

// when a cell is tapped, change the color and text
_changeCell(index) {
setState(() {
cellColor = Colors.lightBlue;
cellText = new Text('clicked');
});
print("Container clicked " + index.toString());
}

// create a 5 by 5 grid
return new GridView.count(
crossAxisCount: 5,
children: new List.generate(5, (index) {
return new GestureDetector(
onTap: _changeCell(index),
child: new Container(
width: double.infinity,
height: double.infinity,
decoration: new BoxDecoration(
color: cellColor,
),
child: new Center(
child: cellText,
),
),
);
}),
);
}
}

最佳答案

只需将 onTap: _changeCell(index) 更改为 onTap: () => _changeCell(index) 。 _changeCell(index) 这将返回 null 并且您将 null 设置为 onTap 并调用相同的函数。

以下代码用于此

demo2

demo

我玩了一下。

    import 'package:flutter/material.dart';

void main() {
runApp(new MaterialApp(
home: new DemoScreen(),
));
}

class DemoScreen extends StatefulWidget {
@override
_DemoScreenState createState() => new _DemoScreenState();
}

class _DemoScreenState extends State<DemoScreen> {
Color cellColor = Colors.white;

Text _getText(index) {
Text text;
switch (index) {
case 0:
text = new Text('lightBlue');
break;
case 1:
text = new Text('red');
break;
case 2:
text = new Text('green');
break;
case 3:
text = new Text('yellow');
break;
case 4:
text = new Text('orange');
break;
default:
text = new Text('brown');
break;
}

return text;
}

@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Demo App"),
),
body: new GridView.count(
crossAxisCount: 5,
children: new List.generate(5, (index) {
return new MyWidget(
index: index,
color: cellColor,
text: _getText(index),
);
}),
),
);
}
}

class MyWidget extends StatefulWidget {
final Color color;
final Text text;
final int index;

MyWidget({this.color, this.text, this.index});

@override
_MyWidgetState createState() => new _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
Color cellColor = Colors.white;
Text cellText = new Text('white');

@override
void initState() {
super.initState();
cellColor = widget.color;
cellText = widget.text;
}

_changeCell(index) {
setState(() {
switch (index) {
case 0:
cellColor = Colors.lightBlue;
cellText = new Text('lightBlue');
break;
case 1:
cellColor = Colors.red;
cellText = new Text('red');
break;
case 2:
cellColor = Colors.green;
cellText = new Text('green');
break;
case 3:
cellColor = Colors.yellow;
cellText = new Text('yellow');
break;
case 4:
cellColor = Colors.orange;
cellText = new Text('orange');
break;
default:
cellColor = Colors.brown;
cellText = new Text('brown');
break;
}
});
print("Container clicked " + index.toString());
}

@override
Widget build(BuildContext context) {
return new GestureDetector(
onTap: () => _changeCell(widget.index),
child: new Container(
margin: new EdgeInsets.symmetric(horizontal: 1.0),
width: double.infinity,
height: double.infinity,
decoration: new BoxDecoration(
color: cellColor,
),
child: new Center(
child: cellText,
),
),
);
}
}

希望对你有帮助:)

关于Flutter GestureDetector,onTap自动触发,如何?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50049683/

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