gpt4 book ai didi

iphone - 如何在objective-c中绘制色轮

转载 作者:IT老高 更新时间:2023-10-28 11:49:37 24 4
gpt4 key购买 nike

我正在尝试为 iPhone 绘制一个色轮,但我无法让渐变围绕一个点旋转。我正在尝试使用渐变,但objective-c提供了一个线性渐变,它可以像这样在直线上绘制渐变: linear gradient

和一个径向渐变,它从点开始绘制渐变,并向所有方向辐射,如下所示: radial gradient

我想画一个围绕这样一个点旋转的线性渐变:

colorwheel

最佳答案

以下在 UIView 子类中绘制 HSL 色轮。它通过为每个像素计算正确的颜色值来生成位图。这并不完全是您想要做的(看起来只是色调在圆圈中变化,亮度/饱和度恒定),但您应该能够根据您的需要进行调整。

请注意,这可能没有最佳性能,但它应该可以帮助您入门。此外,您可以使用 getColorWheelValue() 来处理用户输入(在给定坐标处的点击/触摸)。

- (void)drawRect:(CGRect)rect
{
int dim = self.bounds.size.width; // should always be square.
bitmapData = CFDataCreateMutable(NULL, 0);
CFDataSetLength(bitmapData, dim * dim * 4);
generateColorWheelBitmap(CFDataGetMutableBytePtr(bitmapData), dim, luminance);
UIImage *image = createUIImageWithRGBAData(bitmapData, self.bounds.size.width, self.bounds.size.height);
CFRelease(bitmapData);
[image drawAtPoint:CGPointZero];
[image release];
}

void generateColorWheelBitmap(UInt8 *bitmap, int widthHeight, float l)
{
// I think maybe you can do 1/3 of the pie, then do something smart to generate the other two parts, but for now we'll brute force it.
for (int y = 0; y < widthHeight; y++)
{
for (int x = 0; x < widthHeight; x++)
{
float h, s, r, g, b, a;
getColorWheelValue(widthHeight, x, y, &h, &s);
if (s < 1.0)
{
// Antialias the edge of the circle.
if (s > 0.99) a = (1.0 - s) * 100;
else a = 1.0;

HSL2RGB(h, s, l, &r, &g, &b);
}
else
{
r = g = b = a = 0.0f;
}

int i = 4 * (x + y * widthHeight);
bitmap[i] = r * 0xff;
bitmap[i+1] = g * 0xff;
bitmap[i+2] = b * 0xff;
bitmap[i+3] = a * 0xff;
}
}
}

void getColorWheelValue(int widthHeight, int x, int y, float *outH, float *outS)
{
int c = widthHeight / 2;
float dx = (float)(x - c) / c;
float dy = (float)(y - c) / c;
float d = sqrtf((float)(dx*dx + dy*dy));
*outS = d;
*outH = acosf((float)dx / d) / M_PI / 2.0f;
if (dy < 0) *outH = 1.0 - *outH;
}

UIImage *createUIImageWithRGBAData(CFDataRef data, int width, int height)
{
CGDataProviderRef dataProvider = CGDataProviderCreateWithCFData(data);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGImageRef imageRef = CGImageCreate(width, height, 8, 32, width * 4, colorSpace, kCGImageAlphaLast, dataProvider, NULL, 0, kCGRenderingIntentDefault);
UIImage *image = [[UIImage alloc] initWithCGImage:imageRef];
CGDataProviderRelease(dataProvider);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return image;
}

// Adapted from Apple sample code. See http://en.wikipedia.org/wiki/HSV_color_space#Comparison_of_HSL_and_HSV
void HSL2RGB(float h, float s, float l, float* outR, float* outG, float* outB)
{
float temp1, temp2;
float temp[3];
int i;

// Check for saturation. If there isn't any just return the luminance value for each, which results in gray.
if(s == 0.0)
{
*outR = l;
*outG = l;
*outB = l;
return;
}

// Test for luminance and compute temporary values based on luminance and saturation
if(l < 0.5)
temp2 = l * (1.0 + s);
else
temp2 = l + s - l * s;
temp1 = 2.0 * l - temp2;

// Compute intermediate values based on hue
temp[0] = h + 1.0 / 3.0;
temp[1] = h;
temp[2] = h - 1.0 / 3.0;

for(i = 0; i < 3; ++i)
{
// Adjust the range
if(temp[i] < 0.0)
temp[i] += 1.0;
if(temp[i] > 1.0)
temp[i] -= 1.0;


if(6.0 * temp[i] < 1.0)
temp[i] = temp1 + (temp2 - temp1) * 6.0 * temp[i];
else {
if(2.0 * temp[i] < 1.0)
temp[i] = temp2;
else {
if(3.0 * temp[i] < 2.0)
temp[i] = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - temp[i]) * 6.0;
else
temp[i] = temp1;
}
}
}

// Assign temporary values to R, G, B
*outR = temp[0];
*outG = temp[1];
*outB = temp[2];
}

关于iphone - 如何在objective-c中绘制色轮,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5108921/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com