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当您右键单击 Dock 中的某些内容时,我正在尝试获得类似于 Mac OS X 中的“语音气泡”效果。这是我现在拥有的:
我需要得到下部的“三角形”部分。有什么办法可以画出这样的东西并在它周围画一个边框吗?这适用于 iPhone 应用。
提前致谢!
编辑:非常感谢 Brad Larson,这就是现在的样子:
最佳答案
我之前实际上已经画过这个精确的形状(底部有一个指向三角形的圆角矩形)。我使用的Quartz绘图代码如下:
CGRect currentFrame = self.bounds;
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineWidth(context, strokeWidth);
CGContextSetStrokeColorWithColor(context, [MyPopupLayer popupBorderColor]);
CGContextSetFillColorWithColor(context, [MyPopupLayer popupBackgroundColor]);
// Draw and fill the bubble
CGContextBeginPath(context);
CGContextMoveToPoint(context, borderRadius + strokeWidth + 0.5f, strokeWidth + HEIGHTOFPOPUPTRIANGLE + 0.5f);
CGContextAddLineToPoint(context, round(currentFrame.size.width / 2.0f - WIDTHOFPOPUPTRIANGLE / 2.0f) + 0.5f, HEIGHTOFPOPUPTRIANGLE + strokeWidth + 0.5f);
CGContextAddLineToPoint(context, round(currentFrame.size.width / 2.0f) + 0.5f, strokeWidth + 0.5f);
CGContextAddLineToPoint(context, round(currentFrame.size.width / 2.0f + WIDTHOFPOPUPTRIANGLE / 2.0f) + 0.5f, HEIGHTOFPOPUPTRIANGLE + strokeWidth + 0.5f);
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, strokeWidth + HEIGHTOFPOPUPTRIANGLE + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth);
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, round(currentFrame.size.width / 2.0f + WIDTHOFPOPUPTRIANGLE / 2.0f) - strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth);
CGContextAddArcToPoint(context, strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, strokeWidth + 0.5f, HEIGHTOFPOPUPTRIANGLE + strokeWidth + 0.5f, borderRadius - strokeWidth);
CGContextAddArcToPoint(context, strokeWidth + 0.5f, strokeWidth + HEIGHTOFPOPUPTRIANGLE + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, HEIGHTOFPOPUPTRIANGLE + strokeWidth + 0.5f, borderRadius - strokeWidth);
CGContextClosePath(context);
CGContextDrawPath(context, kCGPathFillStroke);
// Draw a clipping path for the fill
CGContextBeginPath(context);
CGContextMoveToPoint(context, borderRadius + strokeWidth + 0.5f, round((currentFrame.size.height + HEIGHTOFPOPUPTRIANGLE) * 0.50f) + 0.5f);
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, round((currentFrame.size.height + HEIGHTOFPOPUPTRIANGLE) * 0.50f) + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth);
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, round(currentFrame.size.width / 2.0f + WIDTHOFPOPUPTRIANGLE / 2.0f) - strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth);
CGContextAddArcToPoint(context, strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, strokeWidth + 0.5f, HEIGHTOFPOPUPTRIANGLE + strokeWidth + 0.5f, borderRadius - strokeWidth);
CGContextAddArcToPoint(context, strokeWidth + 0.5f, round((currentFrame.size.height + HEIGHTOFPOPUPTRIANGLE) * 0.50f) + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, round((currentFrame.size.height + HEIGHTOFPOPUPTRIANGLE) * 0.50f) + 0.5f, borderRadius - strokeWidth);
CGContextClosePath(context);
CGContextClip(context);
如果您不打算使用渐变或其他比简单颜色更复杂的填充,则可以省略最后的剪切路径。
关于ios - 如何在 iPhone 上绘制 "speech bubble"?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4442126/
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