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虽然本人一直抱怨《微服务架构设计模式》中DDD模式下采用的Eventuate Tram Saga不算简单易用,但是为了更加深入了解原文作者的设计思路,还是花了点时间去阅读源码,并且为了自己日后自己返回来看的懂,就斗胆地对整个Eventuate Tram Saga从注册到执行的代码运行流程进行注释解读下,其中若是有什么错误疏漏以及需要改进的地方,希望各位在评论区指正.
//1-1构建流程,为了便以后续讲解,我们将一个step到下一个step之间的所有方法概括成一个“步骤”
public class CreateOrderSaga implements SimpleSaga<CreateOrderSagaData> {
private SagaDefinition<CreateOrderSagaData> sagaDefinition =
//初始化起点,调用1-2的step
step()
//调用1-3 的invokeLocal方法,this::reject是一个输入CreateOrderSagaData类型参数返回CommandWithDestination的方法
.invokeLocal(this::create)
.withCompensation(this::reject)
//步骤一
//调用1-2step
.step()
//调用1-3 的invokeParticipant方法
.invokeParticipant(this::reserveCredit)
.onReply(CustomerNotFound.class, this::handleCustomerNotFound)
.onReply(CustomerCreditLimitExceeded.class, this::handleCustomerCreditLimitExceeded)
//步骤二
//调用1-6step
.step()
.invokeLocal(this::approve)
.build();
}
//1-2创建sagaDefinition的源码:因为实现了SimpleSaga,SimpleSaga默认方法
//此处的step对应1-1开头调用的step,1-1中后面的两个step并不调用此方法
default StepBuilder<Data> step() {
SimpleSagaDefinitionBuilder<Data> builder = new SimpleSagaDefinitionBuilder<>();
return new StepBuilder<>(builder);
}
//1-3StepBuilder内部方法:
public class StepBuilder<Data>{
private final SimpleSagaDefinitionBuilder<Data> parent;
//初始化时,这里parent被赋值为一个new SimpleSagaDefinitionBuilder;之后会用上第一次创建SimpleSagaDefinitionBuilder
public StepBuilder(SimpleSagaDefinitionBuilder<Data> builder) {
this.parent = builder;
}
//此处第一次时传入1-1中的this::create
public LocalStepBuilder<Data> invokeLocal(Consumer<Data> localFunction) {
return new LocalStepBuilder<>(parent, localFunction);
}
//此处传入1-1中的this::reserveCredit方法
public InvokeParticipantStepBuilder<Data> invokeParticipant(Function<Data, CommandWithDestination> action) {
//调用1-6的withAction方法
return new InvokeParticipantStepBuilder<>(parent).withAction(Optional.empty(), action);
}
}
//1-4根据CreateOrderSaga 中的流程可得知,后续invokeLocal方法:
public class LocalStepBuilder<Data> {
private final SimpleSagaDefinitionBuilder<Data> parent;
private final Consumer<Data> localFunction;
private Optional<Consumer<Data>> compensation = Optional.empty();
//设置父节点,设置执行方法
public LocalStepBuilder(SimpleSagaDefinitionBuilder<Data> parent, Consumer<Data> localFunction) {
this.parent = parent;
this.localFunction = localFunction;
}
//设置补偿方法,传入1-1中的this::reject
public LocalStepBuilder<Data> withCompensation(Consumer<Data> localCompensation) {
this.compensation = Optional.of(localCompensation);
return this;
}
//再次调用step方法,此处的step方法对应的是1-1中后面的两个step方法
public StepBuilder<Data> step() {
//调用1-5中的方法,将step之前接收的每个“步骤”放入到SimpleSagaDefinitionBuilder的List中
parent.addStep(makeLocalStep());
//创建一个新的“步骤”并承接之前的“步骤”
return new StepBuilder<>(parent);
}
//创建一个“步骤”
private LocalStep<Data> makeLocalStep() {
return new LocalStep<>(localFunction, compensation, localExceptionSavers, rollbackExceptions);
}
//对用1-1中的build方法,将最后一个“步骤”放入流程列表中,调用1-5中的方法创建一个SimpleSagaDefinition对象
public SagaDefinition<Data> build() {
//添加最后一个“步骤”并调用1-5中build()方法
parent.addStep(makeLocalStep());
return parent.build();
}
}
//1-5
public class SimpleSagaDefinitionBuilder<Data> {
//存放“步骤”列表
private List<SagaStep<Data>> sagaSteps = new LinkedList<>();
//添加“步骤节点”到列表中
public void addStep(SagaStep<Data> sagaStep) {
sagaSteps.add(sagaStep);
}
//将所有步骤节点整合构建整个大“流程业务”
public SagaDefinition<Data> build() {
//将整个“步骤”节点列表传入2-3List<Step> steps内
return new SimpleSagaDefinition<>(sagaSteps);
}
}
//1-6
public class InvokeParticipantStepBuilder<Data> implements WithCompensationBuilder<Data> {
private Optional<ParticipantInvocation<Data>> action = Optional.empty();
public InvokeParticipantStepBuilder(SimpleSagaDefinitionBuilder<Data> parent) {
this.parent = parent;
}
//调用1-7的构造函数,1-1的this::reserveCredit方法传给ParticipantInvocationImpl构建出上面Optional<ParticipantInvocation<Data>> action
InvokeParticipantStepBuilder<Data> withAction(Optional<Predicate<Data>> participantInvocationPredicate, Function<Data, CommandWithDestination> action) {
this.action = Optional.of(new ParticipantInvocationImpl<>(participantInvocationPredicate, action));
return this;
}
public StepBuilder<Data> step() {
addStep();
return new StepBuilder<>(parent);
}
//本例中因为只使用了withAction方法,所以compensation, actionReplyHandlers, compensationReplyHandlers都为bull
//调用2-7的中ParticipantInvocationStep的构造方法,将action赋予participantInvocation
private void addStep() {
parent.addStep(new ParticipantInvocationStep<>(action, compensation, actionReplyHandlers, compensationReplyHandlers));
}
}
//1-7 AbstractParticipantInvocation实现ParticipantInvocation接口
public class ParticipantInvocationImpl<Data, C extends Command> extends AbstractParticipantInvocation<Data> {
private final boolean notification;
//commandBuilder对应的就是1-6中withAction方法action参数
private final Function<Data, CommandWithDestination> commandBuilder;
public ParticipantInvocationImpl(Optional<Predicate<Data>> invocablePredicate, Function<Data, CommandWithDestination> commandBuilder) {
this(invocablePredicate, commandBuilder, false);
}
@Override
public boolean isSuccessfulReply(Message message) {
return CommandReplyOutcome.SUCCESS.name().equals(message.getRequiredHeader(ReplyMessageHeaders.REPLY_OUTCOME));
}
//被2-7调用,执行Function<Data, CommandWithDestination> commandBuilder;并传入值为false的notification
@Override
public CommandWithDestinationAndType makeCommandToSend(Data data) {
return new CommandWithDestinationAndType(commandBuilder.apply(data), notification);
}
}
至此所有Saga步骤注册完整的业务流程完毕.
sagaInstanceFactory.create(createOrderSaga, data);
//2-1Saga实例化工厂
public class SagaInstanceFactory {
private Logger logger = LoggerFactory.getLogger(this.getClass());
private ConcurrentMap<Saga<?>, SagaManager<?>> sagaManagers = new ConcurrentHashMap<>();
public <SagaData> SagaInstance create(Saga<SagaData> saga, SagaData data) {
SagaManager<SagaData> sagaManager = (SagaManager<SagaData>)sagaManagers.get(saga);
if (sagaManager == null)
throw new RuntimeException(("No SagaManager for " + saga));
//调用2-2的create方法
return sagaManager.create(data);
}
private <SagaData> SagaManager<SagaData> makeSagaManager(SagaManagerFactory sagaManagerFactory, Saga<SagaData> saga) {
SagaManagerImpl<SagaData> sagaManager = sagaManagerFactory.make(saga);
sagaManager.subscribeToReplyChannel();
return sagaManager;
}
}
//2-2
public class SagaManagerImpl<Data> implements SagaManager<Data> {
@Override
public SagaInstance create(Data sagaData, Optional<String> resource) {
SagaInstance sagaInstance = new SagaInstance(getSagaType(),null,"????",null,SagaDataSerde.serializeSagaData(sagaData), new HashSet<>());
//使用数据库保存saga实例
sagaInstanceRepository.save(sagaInstance);
String sagaId = sagaInstance.getId();
//此步骤没什么意义
saga.onStarting(sagaId, sagaData);
resource.ifPresent(r -> {
if (!sagaLockManager.claimLock(getSagaType(), sagaId, r)) {
throw new RuntimeException("Cannot claim lock for resource");
}
});
//getStateDefinition()获取SagaDefinition,即1-1中。
//调用2-4start方法,启动saga流程,构建第一个“步骤”的SagaActions
SagaActions<Data> actions = getStateDefinition().start(sagaData);
actions.getLocalException().ifPresent(e -> {
throw e;
});
//过程操作,传入参数:saga.getSagaType()是获取sagaData(操作数据)的类名,比CreateOrderSagaData并修改成固定格式
//sagaId:唯一sagaId
//sagaInstance:saga实例化
//sagaData:要操作的数据
//actions:第一个“步骤”的SagaActions
//调用下面的processActions方法
processActions(saga.getSagaType(), sagaId, sagaInstance, sagaData, actions);
return sagaInstance;
}
private void processActions(String sagaType, String sagaId, SagaInstance sagaInstance, Data sagaData, SagaActions<Data> actions) {
//进行循环
while (true) {
//如果传入的actions存在执行报错则信息执行if内的方法
if (actions.getLocalException().isPresent()) {
actions = getStateDefinition().handleReply(sagaType, sagaId, actions.getUpdatedState().get(), actions.getUpdatedSagaData().get(), MessageBuilder
.withPayload("{}")
.withHeader(ReplyMessageHeaders.REPLY_OUTCOME, CommandReplyOutcome.FAILURE.name())
.withHeader(ReplyMessageHeaders.REPLY_TYPE, Failure.class.getName())
.build());
} else {
// only do this if successful
//如果成功,通过消息队列发送给接收方。
//第一次进来时:因为1-1中构建的流程内,“步骤一”是调用本地方法,因此不需要发送消息
//第二次进来时:由于1-1中构建的流程内,“步骤二”是调用参与者方法,因此需要发送消息给参与者
String lastRequestId = sagaCommandProducer.sendCommands(this.getSagaType(), sagaId, actions.getCommands(), this.makeSagaReplyChannel());
//第一次进来时:lastRequestId第一个步骤时为null
//第二次进来时:返回一个请求Id
sagaInstance.setLastRequestId(lastRequestId);
//第一次进来时:更新“步骤一”sagaInstance实例状态信息:更新是否是最后节点(布尔值),更新是否需要补偿(布尔值),更新是否报错,更新更新的状态(对应2-5中executeStep方法的newState)
//第二次进来时:更新“步骤二”sagaInstance实例状态
updateState(sagaInstance, actions);
sagaInstance.setSerializedSagaData(SagaDataSerde.serializeSagaData(actions.getUpdatedSagaData().orElse(sagaData)));
//执行第一个步骤时,并不是最后一个步骤节点所以不进入if中
if (actions.isEndState()) {
performEndStateActions(sagaId, sagaInstance, actions.isCompensating(), actions.isFailed(), sagaData);
}
//使用数据库更新sagaInstance实例状态
sagaInstanceRepository.update(sagaInstance);
//public boolean isReplyExpected() {return (commands.isEmpty() || commands.stream().anyMatch(CommandWithDestinationAndType::isCommand)) && !local;}
//第一次进来时:在2-5的step.makeStepOutcome过程中因为将local设置为true,所以执行第一个步骤时actions.isReplyExpected()为false
if (actions.isReplyExpected()) {
break;
} else {
//模拟成功回复本地动作或通知,调用下面的simulateSuccessfulReplyToLocalActionOrNotification方法
//第一次进来时:传入“步骤一”的SagaActions,返回“步骤二”的SagaActions,继续循环
//第二次进来时:传入“步骤二”的SagaActions,返回“步骤三”的SagaActions
actions = simulateSuccessfulReplyToLocalActionOrNotification(sagaType, sagaId, actions);
}
}
}
}
//模拟成功回复本地动作或通知
private SagaActions<Data> simulateSuccessfulReplyToLocalActionOrNotification(String sagaType, String sagaId, SagaActions<Data> actions) {
//获取1-1中的整个业务流程后,调用2-4中的handleReply方法,并设置REPLY_OUTCOME和REPLY_TYPE头为success,最后返回“步骤二”SagaActions,重新进入上面的while循环中
return getStateDefinition().handleReply(sagaType, sagaId, actions.getUpdatedState().get(), actions.getUpdatedSagaData().get(), MessageBuilder
.withPayload("{}")
.withHeader(ReplyMessageHeaders.REPLY_OUTCOME, CommandReplyOutcome.SUCCESS.name())
.withHeader(ReplyMessageHeaders.REPLY_TYPE, Success.class.getName())
.build());
}
}
//2-3
public abstract class AbstractSimpleSagaDefinition<Data, Step extends ISagaStep<Data>,
ToExecute extends AbstractStepToExecute<Data, Step>,
Provider extends AbstractSagaActionsProvider<Data,?>> {
protected Logger logger = LoggerFactory.getLogger(this.getClass());
//steps接受1-5中的sagaSteps
protected List<Step> steps;
public AbstractSimpleSagaDefinition(List<Step> steps) {
this.steps = steps;
}
//被2-4start方法调用
protected Provider firstStepToExecute(Data data) {
//SagaExecutionState.startingState()返回SagaExecutionState(-1, false);
//初始化时步骤节点currentlyExecuting为-1(因为0为第一个“步骤”,所以设置-1为起点),是否补偿compensating为false
//开始执行下一个步骤节点(此处执行的是第一个“步骤”)
return nextStepToExecute(SagaExecutionState.startingState(), data);
}
//被2-4的handleReply方法调用
protected Provider sagaActionsForNextStep(String sagaType, String sagaId, Data sagaData, Message message,
SagaExecutionState state, Step currentStep, boolean compensating) {
//此处分两种情况:本地调方法用CommandReplyOutcome.SUCCESS.name().equals(message.getRequiredHeader(ReplyMessageHeaders.REPLY_OUTCOME));【例如1-1中的“步骤一”】;远程调用参与者方法用getParticipantInvocation(compensating).get().isSuccessfulReply(message);【例如1-1中的“步骤二”】
//由于“步骤一”是本地方法且头中包含信息为success,直接调用下方的nextStepToExecute方法
if (currentStep.isSuccessfulReply(compensating, message)) {
return nextStepToExecute(state, sagaData);
} else if (compensating) {
return handleFailedCompensatingTransaction(sagaType, sagaId, state, message);
} else {
return nextStepToExecute(state.startCompensating(), sagaData);
}
}
protected Provider nextStepToExecute(SagaExecutionState state, Data data) {
int skipped = 0;
//初始化compensating为false无需补偿
boolean compensating = state.isCompensating();
//初始化compensating为false,所以下个要执行的步骤节点+1,如果为true说明出错需要回滚,因此direction初始化为-1
int direction = compensating ? -1 : +1;
//第一次进入时:direction初始化为-1,所以i初始值为0,说明从第一个步骤开始执行;i必须小于节点长度;i根据direction来判断是否需要回滚到上一个节点还是进入下一个阶段
//第二次进入时:步骤一执行后state.getCurrentlyExecuting()变为0,所以i变为1,steps.get(i)获取“步骤二”。由于compensating依然为false,所以不进行回滚继续向下执行
for (int i = state.getCurrentlyExecuting() + direction; i >= 0 && i < steps.size(); i = i + direction) {
//获取步骤节点
Step step = steps.get(i);
//每个步骤节点中有正常执行的方法事务,可能有补偿事物。
//因此使用compensating进行判断。如果需要补偿且存在补偿事务,或则不需要补偿,以上两种情况则为true
//step.hasCompensation(data)和step.hasAction(data)返回值都是布尔值。
//step.hasCompensation(data)用来判断是否存在补偿事务,step.hasAction(data)直接返回true
if ((compensating ? step.hasCompensation(data) : step.hasAction(data))) {
//makeStepToExecute指定执行步骤,调用SimpleSagaDefinition方法中的makeStepToExecute方法
//传入参数:当前跳过的skipped计数,是否需要补偿,以及“步骤”
//makeSagaActionsProvider调用2-4的makeStepmakeStepToExecuteToExecute方法,构建一个StepToExecute对象,
ToExecute stepToExecute = makeStepToExecute(skipped, compensating, step);
//makeSagaActionsProvider传入:执行节点,处理数据,节点初始状态,调用2-4中的makeSagaActionsProvider方法
return makeSagaActionsProvider(stepToExecute, data, state);
} else
//如果需要补偿但没有补偿事务
//跳过计数+1
skipped++;
}
return makeSagaActionsProvider(makeEndStateSagaActions(state));
}
protected Provider handleFailedCompensatingTransaction(String sagaType, String sagaId, SagaExecutionState state, Message message) {
logger.error("Saga {} {} failed due to failed compensating transaction {}", sagaType, sagaId, message);
return makeSagaActionsProvider(SagaActions.<Data>builder()
.withUpdatedState(SagaExecutionStateJsonSerde.encodeState(SagaExecutionState.makeFailedEndState()))
.withIsEndState(true)
.withIsCompensating(state.isCompensating())
.withIsFailed(true)
.build());
}
protected SagaActions<Data> makeEndStateSagaActions(SagaExecutionState state) {
return SagaActions.<Data>builder()
.withUpdatedState(SagaExecutionStateJsonSerde.encodeState(SagaExecutionState.makeEndState()))
.withIsEndState(true)
.withIsCompensating(state.isCompensating())
.build();
}
}
//2-4
public class SimpleSagaDefinition<Data>{
public SimpleSagaDefinition(List<SagaStep<Data>> steps) {
super(steps);
}
@Override
public SagaActions<Data> start(Data sagaData) {
//执行2-3中的firstStepToExecute方法,启动第一个流程
return toSagaActions(firstStepToExecute(sagaData));
//构建SagaActions完毕,返回并继续2-2中的create方法内getStateDefinition().start(sagaData)后的代码
}
//被2-2中的processActions方法调用
@Override
public SagaActions<Data> handleReply(String sagaType, String sagaId, String currentState, Data sagaData, Message message) {
//将前一个“步骤”中的之前被JSON格式化(2-5的makeSagaActions把newState进行JSON格式化)的newState此处的currentState进行解码
SagaExecutionState state = SagaExecutionStateJsonSerde.decodeState(currentState);
//state.getCurrentlyExecuting()的值为“0”,因为初始化currentlyExecuting的计数是-1,而在2-5 中执行currentState.nextState(size())已经把当前“步骤”计数+1.而,所以step.get(0)获取了整个业务流程中的“步骤一”
SagaStep<Data> currentStep = steps.get(state.getCurrentlyExecuting());
//获取前一个“步骤”是否需要回滚
boolean compensating = state.isCompensating();
currentStep.getReplyHandler(message, compensating).ifPresent(handler -> invokeReplyHandler(message, sagaData, (d, m) -> {
handler.accept(d, m);
return null;
}));
//sagaActionsForNextStep会根据是否需要补偿来判断是采用nextStepToExecute(2-3)方法,还是调用handleFailedCompensatingTransaction(2-3)方法。
SagaActionsProvider<Data> sap = sagaActionsForNextStep(sagaType, sagaId, sagaData, message, state, currentStep, compensating);
return toSagaActions(sap);
}
//被2-3的nextStepToExecute中调用
@Override
protected StepToExecute<Data> makeStepToExecute(int skipped, boolean compensating, SagaStep<Data> step) {
return new StepToExecute<>(step, skipped, compensating);
}
//被2-3的nextStepToExecute中调用
@Override
protected SagaActionsProvider<Data> makeSagaActionsProvider(StepToExecute<Data> stepToExecute, Data data, SagaExecutionState state) {
//调用2-5的executeStep方法
return new SagaActionsProvider<>(() -> stepToExecute.executeStep(data, state));
}
}
//2-5 StepToExecute类中的方法,被2-4中的makeSagaActionsProvider方法调用
public SagaActions<Data> executeStep(Data data, SagaExecutionState currentState) {
//nextState方法执行:SagaExecutionState(compensating ? currentlyExecuting - size : currentlyExecuting + size, compensating)
//protected int size() {return 1 + skipped;}
//需要补偿:则下一个状态为当前节点currentlyExecuting-已跳过(没有补偿事务)的节点的长度,即回到最后(有补偿事务)执行的步骤节点。
//不需要补偿:则下一个状态为当前节点currentlyExecuting+需要跳过(没有补偿事务)的节点的长度
//计算完后将currentlyExecuting进行更新
SagaExecutionState newState = currentState.nextState(size());
SagaActions.Builder<Data> builder = SagaActions.builder();
//当前正执行是否需要补偿回滚
boolean compensating = currentState.isCompensating();
//调用2-6中的makeStepOutcome方法
//第一次进来时:因为步骤一执行的是本地方法,调用的2-6中的makeStepOutcome,作用在于判断当前“步骤”是该执行补偿事务还是正常的本地事务,如果执行出现错误则返回一个带有报错信息的StepOutcome对象
//第二次进来时:因为步骤二执行的是让参与方执行方法,调用的2-7中的makeStepOutcomemakeStepOutcome
//执行StepOutcome的visit方法:将StepOutcome的RuntimeException类型的localOutcome属性赋值给SagaActions中的RuntimeException类型localException属性,同时将SagaActions中的local属性设置为ture;
step.makeStepOutcome(data, this.compensating).visit(builder::withIsLocal, builder::withCommands);
//SagaActions的makeSagaActions方法做两件事:将当前节点的数据newState格式化成JSON数据,newState信息包括:当前执行步骤的计数(第几个步骤)、是否回滚(布尔值)、是否是最后一个步骤(布尔值),是否出现错误(布尔值)。然后调用buildActions方法构建返回一个新的SagaActions
//String state = encodeState(newState);
//builder.buildActions(data, compensating, state, newState.isEndState());
//public SagaActions<Data> buildActions(Data data, boolean compensating, String state, boolean endState) {
//return withUpdatedSagaData(data)
// .withUpdatedState(state)
// .withIsEndState(endState)
// .withIsCompensating(compensating)
// .build();
//}
return makeSagaActions(builder, data, newState, compensating);
//第一次进来时:构建SagaActions完毕,返回到2-4中的start方法
//第二次进来时:构建SagagAcions完毕,返回到2-2中的simulateSuccessfulReplyToLocalActionOrNotification方法
}
//2-6
public class LocalStep<Data> implements SagaStep<Data> {
private final Consumer<Data> localFunction;
private final Optional<Consumer<Data>> compensation;
private final List<LocalExceptionSaver<Data>> localExceptionSavers;
private final List<Class<RuntimeException>> rollbackExceptions;
@Override
public StepOutcome makeStepOutcome(Data data, boolean compensating) {
try {
//如果需要回滚,执行回滚方法,compensation在1-1时的.withCompensation已经传入
if (compensating) {
//真正执行业务逻辑方法的地方
compensation.ifPresent(localStep -> localStep.accept(data));
} else {
//如果不需要回滚,直接执行补偿方法,localFunction在1-1的.invokeLocal时已经传入
localFunction.accept(data);
}
return makeLocalOutcome(Optional.empty());
} catch (RuntimeException e) {
localExceptionSavers.stream().filter(saver -> saver.shouldSave(e)).findFirst().ifPresent(saver -> saver.save(data, e));
if (rollbackExceptions.isEmpty() || rollbackExceptions.stream().anyMatch(c -> c.isInstance(e)))
return makeLocalOutcome(Optional.of(e));
else
throw e;
}
}
}
//2-7
public class ParticipantInvocationStep<Data> implements SagaStep<Data> {
//participantInvocation被1-6的aaddStep方法传递action赋值
private Optional<ParticipantInvocation<Data>> participantInvocation;
private Optional<ParticipantInvocation<Data>> compensation;
public ParticipantInvocationStep(Optional<ParticipantInvocation<Data>> participantInvocation,
Optional<ParticipantInvocation<Data>> compensation,
Map<String, BiConsumer<Data, Object>> actionReplyHandlers,
Map<String, BiConsumer<Data, Object>> compensationReplyHandlers) {
this.actionReplyHandlers = actionReplyHandlers;
this.compensationReplyHandlers = compensationReplyHandlers;
this.participantInvocation = participantInvocation;
this.compensation = compensation;
}
//判断是否需要回滚,如果需要回滚执行compensation方法,如果不需要执行participantInvocation方法
private Optional<ParticipantInvocation<Data>> getParticipantInvocation(boolean compensating) {
return compensating ? compensation : participantInvocation;
}
@Override
public boolean isSuccessfulReply(boolean compensating, Message message) {
return getParticipantInvocation(compensating).get().isSuccessfulReply(message);
}
@Override
public StepOutcome makeStepOutcome(Data data, boolean compensating) {
//先调用getParticipantInvocation方法,此处假设不需要回滚所以返回participantInvocation
//调用makeRemoteStepOutcome方法,传入List<CommandWithDestinationAndType> commandsToSend 返回RemoteStepOutcome类型的结果
return StepOutcome.makeRemoteStepOutcome(getParticipantInvocation(compensating)
//调用1-7中的makeCommandToSend方法,执行消息发送方法
.map(pi -> pi.makeCommandToSend(data))
//将返回的CommandWithDestinationAndType包装成单元素列表
.map(Collections::singletonList)
//如果上述返回为空则返回一个空列表
.orElseGet(Collections::emptyList));
}
}
有空再补.... 。
花了两天写了个以领域驱动为思想的Saga模式事务管理简陋框架,主要为了讲解: 领域驱动模型DDD(三)——使用Saga管理事务 教学而设计的,目前只能在单体架构中使用,后续有时间会更新分布式情况下的新版本。请记住,领域驱动模型是一种思想,它不一定捆绑分布式微服务,只是领域驱动模型思想更有利于分布式情况下对微服务应用的划分。 项目框架地址: https://github.com/CG-Lin/mvn-lin 。
最后此篇关于领域驱动模型DDD(四)——EventuateTramSaga源码讲解的文章就讲到这里了,如果你想了解更多关于领域驱动模型DDD(四)——EventuateTramSaga源码讲解的内容请搜索CFSDN的文章或继续浏览相关文章,希望大家以后支持我的博客! 。
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